mattekure
June 30th, 2020, 18:17
This extension adds a simple interface to convert coinage for D&D 5e.
The players character sheet has a new button added to the currency section of the inventory tab. The player can open the converter, and quickly switch between coin types. This does all the math for you. Convert single coins, or large numbers of coins at once.
The extension is available on DMsGuild at https://www.dmsguild.com/product/318933/Fantasy-Grounds-Coin-Converter?affiliate_id=712946
This extension currently only supports 5e. If there is enough interest in adding additional rulesets I will consider it. However, the rulesets must have a well defined currency system and conversion rates.
Support
For support, post here or come over to our Discord for more immediate help.
https://discord.gg/FVgtecr
Player View
https://imgur.com/E7psUMs.jpg
Version
1.4 - made upconversions simpler. If you attempt to convert up and dont put in enough coins, it will attempt to convert the minimum required to produce a converted coin. For example, if you accidently leave the "# to convert" field at 1, and try to convert CP to PP, it will instead, attempt to convert 1000 CP which would result in an output of 1 PP.
The players character sheet has a new button added to the currency section of the inventory tab. The player can open the converter, and quickly switch between coin types. This does all the math for you. Convert single coins, or large numbers of coins at once.
The extension is available on DMsGuild at https://www.dmsguild.com/product/318933/Fantasy-Grounds-Coin-Converter?affiliate_id=712946
This extension currently only supports 5e. If there is enough interest in adding additional rulesets I will consider it. However, the rulesets must have a well defined currency system and conversion rates.
Support
For support, post here or come over to our Discord for more immediate help.
https://discord.gg/FVgtecr
Player View
https://imgur.com/E7psUMs.jpg
Version
1.4 - made upconversions simpler. If you attempt to convert up and dont put in enough coins, it will attempt to convert the minimum required to produce a converted coin. For example, if you accidently leave the "# to convert" field at 1, and try to convert CP to PP, it will instead, attempt to convert 1000 CP which would result in an output of 1 PP.