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dllewell
June 30th, 2020, 03:45
PFRPG - Feats

Version 2 - Changed feat names to more clearly show Mythic feats. Added an index for Mythic feats

This module contains all the feats for Pathfinder 1.0 from the Archive of Nethys (https://aonprd.com/Spells.aspx).

Versions
There are 2 versions of the Mod -

PFRPG - Feat - This version contains all Feats from Paizo Products. 3611 Feats in total.

PFRPG - Feat (Core) - This version contains only the Feats from the Paizo Core Game, not the Feats from the Golarion Campaign Settings. 1839 Feats in total.


Download Modules
Copies of both modules are attached to this post. If you are using FGC you will need to download them from here.
If you are using FGU you can find both of these modules on FG Forge - PFRPG - Feats (https://forge.fantasygrounds.com/shop/items/416/view) --- PFRPG - Feats (Core) (https://forge.fantasygrounds.com/shop/items/417/view)


And now how you can help!
I know that the formatting is not correct for all the feats. Especially for the feats with more complex formatting, such as tables. Eventually, I will go through all the feats and fix them formatting but it's fairly low on my priority list right now. If you do notice a feat that has missing formatting please post it as a reply below and I will get it fixed when I can.

If you use this library and notice a mistake, please reply to this thread so that I can correct it.
If you find a feat that is missing formatting, please reply to this thread so that I can correct it.

dllewell
June 30th, 2020, 03:48
@Trenloe - Would it be possible to add this thread to the List of Modules (https://www.fantasygrounds.com/forums/showthread.php?16074-List-of-Modules) thread?

dllewell
July 4th, 2020, 05:56
Version 2 has been uploaded to the original post. I modified the feat names to more clearly show Mythic feats. I also added an index for Mythic feats.

Morquendel
August 31st, 2020, 22:49
Great. Thank you so much.

DolfCarg
November 2nd, 2020, 23:34
thanks for the work! will this work for unity?

Morquendel
November 3rd, 2020, 00:02
thanks for the work! will this work for unity?

It already does

Ripskreig
March 16th, 2021, 07:58
Thank you very much for the feats mod, dllwewll.
Does it contain feat effects in the same way that the spells in your spellbook mod do?

bmos
March 16th, 2021, 13:45
Thank you very much for the feats mod, dllwewll.
Does it contain feat effects in the same way that the spells in your spellbook mod do?It does not.

dllewell
December 22nd, 2021, 16:16
These modules are now available on FG Forge. See first post for links.

Morenu
March 31st, 2022, 18:27
Has anyone considered making a shared spread sheet with all the feats and code for implementing them? I know it is daunting but I also am sure there are a lot already done floating out there. Once it gets enough working codes it could be implemented like the spells.

Svandal
March 31st, 2022, 19:36
Has anyone considered making a shared spread sheet with all the feats and code for implementing them? I know it is daunting but I also am sure there are a lot already done floating out there. Once it gets enough working codes it could be implemented like the spells.

Like this?
https://forge.fantasygrounds.com/shop/items/207/view

Or something else?
If you are talking about monster and monster abilities there are extensions that have started automatically apply abilities, but we have still a long way to go.
If you are talking about PC that link above is a ok start if you do not know anything about effects. If you do know your effects you can make better more general effects that the one above. And if you are talking about even more automation for abilites you need several extensions also, and it varies a lot what extension people use.

Morenu
March 31st, 2022, 20:31
Yep pretty much that, My DM had it loaded but I didn't see it. thanks

Morenu
August 12th, 2023, 01:43
I sent you a PM a few days ago, but I thought I would try here. I was hoping to get the OK to use your mod and add effects to the feats, Spell effects or explanations on how to automate if possible, and to otherwise note that automation is unneeded or not possible. similar to the Linked versions of some of the mods. I can share what I have done so far if you want to see an example. my main focus on this is for new FGU players and new PF1e players. but It may also help others.

Thanks

dllewell
August 12th, 2023, 01:50
I sent you a PM a few days ago, but I thought I would try here. I was hoping to get the OK to use your mod and add effects to the feats, Spell effects or explanations on how to automate if possible, and to otherwise note that automation is unneeded or not possible. similar to the Linked versions of some of the mods. I can share what I have done so far if you want to see an example. my main focus on this is for new FGU players and new PF1e players. but It may also help others.

Thanks

Sorry was gone for a few days. I just now responded to your email. Yes, please proceed with my blessing. It sounds like a very useful module.

Morquendel
August 12th, 2023, 09:27
Would like that so hard....:D