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SilentRuin
June 29th, 2020, 17:56
I tried to look up how to make a weapon a silvered weapon, and it was very confusing between old posts and the 5E effects.

To clear it up for any others who try to do this in Unity - I did a code search and found the only current implemented way to do this is to add ", silver" to the damage entry for the weapon. Nothing else will work. Or as I had to do in a Pact Weapon recently add ", magic". This is the ONLY way creatures with resistances followed by !silver or !magic will respect this.

Zacchaeus
June 29th, 2020, 18:06
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/786659/5E+Item+Sheet+and+Treasure+Parcels#Create-a-Weapon

SilentRuin
June 29th, 2020, 18:16
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/786659/5E+Item+Sheet+and+Treasure+Parcels#Create-a-Weapon

That's the misleading bit right there that I as referencing.

Putting ", silver" in properties does nothing that I can see. Only adding it into damage works.

If I'm wrong, happy to be proved so. 5E. Unity.

Zacchaeus
June 29th, 2020, 18:27
You are correct that putting silver in properties doesn't do anything but I thought that it should go in there for completeness. The important bit as you say is the paragraph above on damage.

Lazybones1969
June 30th, 2020, 01:57
Is there no way to add the damage effect to ammunition (for example, silvered arrows)? Or would the player need to manually add it to the bow property when the ammunition is loaded?

SilentRuin
June 30th, 2020, 03:18
Is there no way to add the damage effect to ammunition (for example, silvered arrows)? Or would the player need to manually add it to the bow property when the ammunition is loaded?

Don't know - you may have to try it out and let me know.

Zacchaeus
June 30th, 2020, 09:18
Is there no way to add the damage effect to ammunition (for example, silvered arrows)? Or would the player need to manually add it to the bow property when the ammunition is loaded?

Ammunition doesn't have a damage line so no you can't add a damage type to ammunition. What you would do is to add an affect to the actions tab. So if you had a silver arrow it would be DMGTYPE: silver or if it was a magic arrow +1 you would need two effects ATK: 1, DMG 1 and DMGTYPE: magic

Larsenex
June 30th, 2020, 17:05
Just a note. These threads which explain how to do things such as this thread adding both magic and materials effects are so helpful. I have learned how to do so many things just by going over new posts.

Tuleen Donai
July 1st, 2020, 21:12
Hey folks, in the Dragon of Ice Spire Peak adventure, we were dealing with Wererats in the Mountain Toe Gold Mine, and we had all of the party silver weapons in order to be able to fight these things, should the need arise (and it did.)

I discovered that the 'silver' attribute in the damage text of a weapon did indeed work - extensively tested. For my Druid, who had a light crossbow, we added (1d8+1 piercing, silver) to the damage box of the crossbow, and it worked like a charm (no pun intended.)

IMHO, adding 'magic' to the weapons could clearly have unintended consequences.

Zacchaeus
July 1st, 2020, 21:22
Hey folks, in the Dragon of Ice Spire Peak adventure, we were dealing with Wererats in the Mountain Toe Gold Mine, and we had all of the party silver weapons in order to be able to fight these things, should the need arise (and it did.)

I discovered that the 'silver' attribute in the damage text of a weapon did indeed work - extensively tested. For my Druid, who had a light crossbow, we added (1d8+1 piercing, silver) to the damage box of the crossbow, and it worked like a charm (no pun intended.)

IMHO, adding 'magic' to the weapons could clearly have unintended consequences.

The OP was pointing out that adding silvered to the weapon properties didn't add that to the damage type. I don't think there is any suggestion that adding magic to a silvered weapon (unless it is a magic silvered weapon) was being suggested.

casteffens
March 24th, 2022, 04:21
I tried to look up how to make a weapon a silvered weapon, and it was very confusing between old posts and the 5E effects.

To clear it up for any others who try to do this in Unity - I did a code search and found the only current implemented way to do this is to add ", silver" to the damage entry for the weapon. Nothing else will work. Or as I had to do in a Pact Weapon recently add ", magic". This is the ONLY way creatures with resistances followed by !silver or !magic will respect this.

Running Descent Into Avernus (in Spanish, in case any Spanish speakers are interested in the stream). Ran into this same issue tonight, as the party just silvered their weapons in preparation to being plane shifted into Avernus. This helps a ton!