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ThingsCouldGetDicey
June 28th, 2020, 23:25
the reason why im asking for this. is because vector images dont loose quality no matter how much you zoom in. currently looking at maps on a 4k screen or zooming in on some of the maps really degrade in quality and get blurry. is there any chance we could move to vector images? because in graphic design vector images always keep their sharpness no matter how much you zoom in.

is this a possibility? if so id do a feature request.

LordEntrails
June 29th, 2020, 04:59
Possible? Today no. In the future, yes. Is it practical? I don't know.

Add feature requests to the wish list. That way the community can vote and the devs can review and track.
https://fg2app.idea.informer.com/

damned
June 29th, 2020, 07:01
Ive seen very few vector based maps.... ok. Im not sure Ive seen any.

Zacchaeus
June 29th, 2020, 07:57
This is unlikely really. Publishers don't publish vector graphics in their products and the main tool used to produce images is Photoshop.

Surge
June 29th, 2020, 12:45
This is unlikely really. Publishers don't publish vector graphics in their products and the main tool used to produce images is Photoshop.

I wouldn't dismiss the idea just because publishers don't use vector images in their products.

I think it would be a great addition - a very real advantage over other VTTs, for those who run their own homebrew stuff and are capable of producing such images.

ThingsCouldGetDicey
June 29th, 2020, 14:43
I wouldn't dismiss the idea just because publishers don't use vector images in their products.

I think it would be a great addition - a very real advantage over other VTTs, for those who run their own homebrew stuff and are capable of producing such images.

exactly. im behind FG because of the automation and maths it takes away from me to have to deal with. i just want the image quality to be good when zooming. i currently am running a dead in thay campaign. which i ported over to FG using the module bought from the store. on Roll 20 where i ported it from no matter how much i zoomed in it kept its quality and detail. but on FGU when zooming in its like looking at a pixelated jpeg file. i want the image quality on the modules to be up to par. especially now that 4k monitors are becoming affordable. i got mine for under 200 bucks off ebay. so i dont think its a stretch to ask for these improvements.

if you want i could make a feature request and post it in here.

ThingsCouldGetDicey
June 29th, 2020, 15:01
https://fg2app.idea.informer.com/proj/fg2app?ia=133939 here is my request.

Trenloe
June 29th, 2020, 16:15
on Roll 20 where i ported it from no matter how much i zoomed in it kept its quality and detail. but on FGU when zooming in its like looking at a pixelated jpeg file.
I don't think roll20 uses vector graphics?

How did you port over the graphic from roll20 to FGU?

ThingsCouldGetDicey
June 29th, 2020, 17:26
I don't think roll20 uses vector graphics?

How did you port over the graphic from roll20 to FGU?

i dont know if roll 20 uses vector graphics they may infact use the same image file from the source.

and i just rebuilt the characters thats all. and used the FG modules.

this is the image from roll 20.

37263

the same image inside Fantasy grounds unity using the same campaign module

37264

can you see the difference.

Fantasy grounds is using really low quality jpegs because when you zoom it pixelates.

LordEntrails
June 29th, 2020, 17:37
Most web browsers can handle some types of vector images. I believe SVG is common (but not sure). JPG images are never vector graphics, and the above example is simple the use of two different resolutions and seeing the behavior because of that. Most iamges in FG modules use 50 pixels per 5 foot square. Roll20 typically uses 72.

Campaign Cartographer can export vector graphics, but that means you can not use any bitmap resources. And from a practical point that means that things like grandparents and blurs are not going to be represented.