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View Full Version : Pulp Cthuhlu/ Coc 7e. cannot add skills



magma76
June 28th, 2020, 20:53
Hi, were moving from Roll 20 to fantasy grounds. my player characters have some custom skills used from characters we are playing. however we cant seem to add any skills. the players cant seem to add skills as adding a custom skill is left as a "locked" or "read only" and cannot be added. when I, the keeper try to add a skill it just adds a blank line to the skill set with no values. clicking on this blank skill brings it back to a locked skill menu that cant be edited. we've also been experiencing script errors.

How can we fix this?

magma76
June 28th, 2020, 21:20
I should also say we get script errors that say this when adding a skill like firearms or language by pressing "FR" or LN" buttons

https://cdn.discordapp.com/attachments/699698061210812468/726880857515884623/20200628_152439.jpg

damned
June 29th, 2020, 07:04
As per discussion in discord:

So - Option #1.
Open Skills Campaign Tool.
Create a Skill (and input valid values - eg % is a number between 0 and 99)
Open Eras Campaign Tool and Edit the current Era.
Drag the new Skill into the Era Skill List.
It will populate on all Character Sheets

Option #2.
On Character Sheet
Click Edit Button at top of skills Tab.
If its a Language, Arts/Craft, Fighting, Science, Firearm skill - eg a specialisation - then use those buttons to start setting it up
The new item will be added to your sheet and will require you to add teh specialisation - eg, French, Glass Making, Swords, Geology, Concealed Guns

Otherwise use the + button
Unlock the Era, Add button, Name the skill, click the link button to set the % and description, close the skill and the era.

The skill list is refreshed on teh character sheet teh first time it is opened in a session.
So you may have to add all your skills to the Era first, or if you add some along the way you may have to reload the table

PrimeGlaive
July 2nd, 2020, 22:41
My skills have disappeared as well from all of my character sheets. I had characters loaded and the update on 6/23 wiped out all of the skills. None are showing up in the skills tab for the character sheet and none are listed when a profession is selected. I have both the CoC and Pulp rule sets and have been running a campaign for a few months. I have deleted the rule sets from the vault directory, since this is the only place I found them, and then reloaded them. All of the other rulesets (D&D 5E, Star Wrs EotE, etc.) are working fine.

damned
July 2nd, 2020, 23:52
My skills have disappeared as well from all of my character sheets. I had characters loaded and the update on 6/23 wiped out all of the skills. None are showing up in the skills tab for the character sheet and none are listed when a profession is selected. I have both the CoC and Pulp rule sets and have been running a campaign for a few months. I have deleted the rule sets from the vault directory, since this is the only place I found them, and then reloaded them. All of the other rulesets (D&D 5E, Star Wrs EotE, etc.) are working fine.

FGU or FGC?
Please upload your db.xml
Can you tell me if you were doing anything different when/before his happened?

PrimeGlaive
July 3rd, 2020, 14:19
The issue is that when an occupation is chosen and placed in the personal tab of the character sheet, skills are no longer able to be assigned to the occupation. Then on the skills tab of the character sheet, only the base skills show as occupation skills. This causes issue with assigning skill points (occupation, personal, and extra in the case of Pulp Cthulhu). It was working fine until the update on 6/23. I just spent the last several months inputting "The Two Headed Serpent" and was about to create the module. The last step in the process is/was to add the pregen characters. I can send you an older db.xml with the characters in it after the 6/23 update. I would rather not post it to this forum.

damned
July 3rd, 2020, 15:09
Hi PrimeGlaive

An occupation that is added to a character sheet should already be complete.
The process for creating a character in the Call of Cthulhu ruleset is:

* Roll your Attributes according to the Call of Cthulhu Reference Guide and add the values on the Main tab of your Character sheet.
* Click on the Occupations campaign tool and choose an Occupation.
* Read thru the various Occupations to find the one that best suits the character you wish to play and the Attributes you have rolled.
* Some skills require a specialisation. These can be found in the Reference Manual in Chapter 5 - Skills. Lock the Occupation when completed.
Drag the selected occupation to you Character sheet on the Personal tab and an unlocked copy of the occupation will open and you can complete the Occupation customisation, adjusting Occupation Points (if indicated) and Skills.
* Switch to the Skills tab and click the Edit icon. All skills with a Red check box are Occupation skills and you can spend Occupation points on these. You can spend Personal points on any Skills including Occupation skills. Pulp Characters gain an additional 100 points. Spend these in the third column. When your Occupation and Personal points have all been spent click the Stop Editing List icon and move on to the next step.
* You should now complete your Characters Backstory as per the Reference Manual in Chapter 3 and the Equip your Character. Only Weapons have been included as drag and drop items. Other items can be discussed with your Keeper and manually added to Inventory.

It hasnt been tested in you editing the skills that make up an Occupation after it has been added to a sheet. Its very much an edge case and if that is the only time this issue is occurring it might not get a fix...

sirreal26
October 5th, 2020, 03:36
HI i am new to CoC7 & Pulp, i am having a problem with making Pulp character related to Occupation skills and spending points. Some occupation skills will not let me spend points in them.
I have try this in both Classic and Unity and its the same problem.
Example:
Occupation: Soldier
Skill Fighting, Firearms & Lang - Other are all Occupation skill but i can not spend any Occupation skill points in these skill. This seams to apply to any skill where you have to edit the list and add the skill.
Fighting: Brawl starts on my skill but the red Occupation box is not tick and Firearms & Other - Lang need to be added but also have no red tick box, these are all skill listed in the Occupation box

i have tryed adding these skill to the skill list before and after adding my Occupation,

This seams like a fairly major bug.
or
I don't know if i am just doing something wrong, i have tried following several character creation guides and looking for mention of this problems in the forms, this post seamed to be the closest to my issue.

please help if you can, with out a fix to this Pulp cthuhlu seams unplayable

esmdev
October 5th, 2020, 04:17
Assuming you drag the occupation to your character sheet it should bring up the skill options to assign. Use the pull down menu that comes up in the newly opened occupation window, if it is a skill that requires a specialization (like fighting, science, etc.) you will need to type the specialization on the line that appears right under each type of skill. Be sure to type it exactly as it is listed in the skill so it correctly pulls the base chance. Once you are done it should now have the correct occupation skills.

Skills are different from most of the other rulesets and require a bit more to set up.

Hope this helps.

sirreal26
October 5th, 2020, 08:37
So the Soldier occupation skills:
Fighting Brawl 25(base)
Firearms Hand gun 20(base)
Lang - Other Greek 1(base
They are all showing there correct Base skill.
However i can not spend any of my 250 occupation skill point in these skill like i am meant to. The boxes you click on and spend these point in are not selectable, these skill also dont have the red check box left of their name like the other occupation skills do.

esmdev
October 5th, 2020, 14:24
So the Soldier occupation skills:
Fighting Brawl 25(base)
Firearms Hand gun 20(base)
Lang - Other Greek 1(base
They are all showing there correct Base skill.
However i can not spend any of my 250 occupation skill point in these skill like i am meant to. The boxes you click on and spend these point in are not selectable, these skill also dont have the red check box left of their name like the other occupation skills do.

I'm not able to replicate your situation. I uploaded an example of how I've input the occupation information and the resulting skill tab modifications.

39963

To get here I followed these steps:

https://www.diehard-gaming.com/manual/coc7e-character-creation.html

damned
October 5th, 2020, 14:25
So the Soldier occupation skills:
Fighting Brawl 25(base)
Firearms Hand gun 20(base)
Lang - Other Greek 1(base
They are all showing there correct Base skill.
However i can not spend any of my 250 occupation skill point in these skill like i am meant to. The boxes you click on and spend these point in are not selectable, these skill also dont have the red check box left of their name like the other occupation skills do.

Make sure you specify those IN the occupation.
eg

Fighting
Brawl

Firearms
Handgun

Lang - Other
Greek

sirreal26
October 6th, 2020, 02:19
OMG!.... thank you, what a nightmare.

This skill interface is a giant confusing pain, now that i know how it works its fine but getter here sucked, they need to find a better way to do it or add a pop up tool tip on character creation to explain this.

i feel like i lost most of my San just trying to make a character..... 8(.

dakraku
December 1st, 2020, 01:48
That was helpful, thanks!! Now how do I get the char sheets to reflect a Modern Era skillset (or switch eras)? Im at a loss and any help would be greatly appreciated!

damned
December 1st, 2020, 01:54
That was helpful, thanks!! Now how do I get the char sheets to reflect a Modern Era skillset (or switch eras)? Im at a loss and any help would be greatly appreciated!

Options. Choose Era.
There are very few differences between the Eras - mostly just things like Computer Use.

dakraku
December 1st, 2020, 23:23
Options. Choose Era.
There are very few differences between the Eras - mostly just things like Computer Use.

Now I feel like a fool :) Thanks so much!!

similarly
January 3rd, 2022, 12:31
I'm having almost the same problem.

I tried making a priest, and it didn't register "accounting" as a skill. However, I noticed in the occupation window that "accounting" has a "," after it, and I don't know if that's the reason.
50686

Next, I tried making a private detective, and for some reason is doubled the skills for photography and handgun, but won't let me allocate occupation skill points in those skills.
50687

On the screenshot above, you can see an area where I didn't specify in the occupation whether to use str or dex to figure out points, but I later went back and selected str, but it didn't make a difference.

Any idea what I might be doing wrong?

damned
January 3rd, 2022, 22:06
I cannot replicate the Accounting issue - in both the CoC7E Reference and the Investigators Handbook Accounting shows correctly without comma.

I also created a new Occupation with Art/Craft Photography and Firearms Handgun and it too has loaded correctly.

Can you post your logs?

similarly
January 4th, 2022, 11:33
tldr: fixed. I don't know how!
I made a clean campaign with only Pulp Cthulhu ext loaded, and only basic things loaded.

https://www.youtube.com/watch?v=sJ2zcUaPW34
Skip to 2:33 and you can see that photography and handguns are both doubled. From 2:43 You can see that they don't have red checks, and I can't enter points in the occupation skills column. I entered 10 points in history, tried again. Still couldn't enter data. THEN, suddenly, at 2:55, POP! They're no longer doubled and both have the red checks and I can enter the data! What's more, (after the video) I went back to my regular campaign "CoC - Alone" and that was suddenly fixed also! Not sure what happened. I just ran a second test, making a new character. Same thing happened. As soon as I allocate points to another occupation skill the skills list is fixed. All seems good now.

Don't know if it makes a difference, but here's the console log

similarly
January 4th, 2022, 11:41
Note: I'm still having the problem with accounting not showing up for the priest. Here's the log (on my test campaign).

damned
January 4th, 2022, 21:25
Someone else has just reported something very similar on Discord.
Ill try some more testing tonight.

ianmward
January 15th, 2022, 01:31
Note: I'm still having the problem with accounting not showing up for the priest. Here's the log (on my test campaign).

Hi Similarly, I have tried but cannot reproduce the issue you face.

I have, however found the trailing space in the Accounting Skill for the Priest Occupation and have fixed that. The fix should go to TEST on Tuesday and I would appreciate it if you could see if that change fixes the problem for you. If not, I will see what we can do to track down the issue.

Cheers,

Ian

similarly
January 15th, 2022, 02:45
Hi Similarly, I have tried but cannot reproduce the issue you face.

I have, however found the trailing space in the Accounting Skill for the Priest Occupation and have fixed that. The fix should go to TEST on Tuesday and I would appreciate it if you could see if that change fixes the problem for you. If not, I will see what we can do to track down the issue.

Cheers,

Ian

Thank you very much. I'll try to remember to come back and test it.

As for the other issue with doubling and not being able to input values immediately, since I've found a way to snap it back into working order, it's not a big deal. Thank you for looking into it.

hawkwind
March 16th, 2022, 17:40
I don't seem to be able to add a firearm specialisation on the Occupation screen pus the add firearm skill button does not work

52012

damned
March 16th, 2022, 20:18
Can you confirm what versions of CoreRPG and CoC 7E you are running?
I cant replicate either issue.

hawkwind
March 17th, 2022, 17:48
both are dated 2022-3-15, no extensions are running and i created a fresh campaign and the link to die-hard gaming is showing "The site is experiencing technical difficulties."

hawkwind
March 17th, 2022, 18:32
i have the luxury of having two FG licences and having it installed on a desktop and a laptop and only get the fault with with the firearms machine on one machine, they are both up to date running the same version of FG with the latest version of the rulesets and modules. the only thing i can see that i have done different on the faulty setup is to have the PC reference manual for Coc and Pulp Coc open and have the shields option open. I'm building my own era Swords against Cthulhu combining Pulp Cthulhu with Cthulhu through the ages to create some Clarke Ashton Smith style fantasy gaming

damned
March 17th, 2022, 22:10
The diehard site is down.
Did the fresh campaign also show the same issue?
Maybe you can share your db.xml from the campaign that isnt working?

hawkwind
March 19th, 2022, 09:05
yes the second campaign had the same issue. XML files attached from both campaigns attached

damned
March 19th, 2022, 09:50
You edited the Firearms skill in Eras....

hawkwind
March 19th, 2022, 16:14
i did edit it by dragging the skill into the character skill but I can't edit it in the occupation screen as no line appears underneath the firearms skill so I have no way of making it a occupational skill which I can add skill points to

damned
March 19th, 2022, 16:17
You removed the skill from Eras when you changed it from Firearms (which is a required name for the coding that looks for Firearms to work) to Firearms hand guns.

hawkwind
March 21st, 2022, 13:58
ah that makes sense. Thanks for solving this for me much appreciated, I have purchased and I am enjoying pulp portraits 1

kronovan
March 28th, 2022, 04:42
At first I was thrown by the way skills are handled with Eras too - quite different from other rulesets.

I homebrewed a Dark Ages era and didn't realize that eras are just bundles of the core skills, that allow a Keeper to conveniently control what's available on a Character sheet. So...I went about modifying some skills I'd previously dragged & dropped from the Skills window to my custom era, errantly changing the core skills in the process - doh! Once you get used to them though, eras work well. Dark Ages is a bit of a challenge, because it doesn't use a Firearms specialized skill, but Ranged Weapons instead. The custom Ranged Weapons skill I created works perfectly though, even linking the correct skill specialization on the Combat tab for any weapon in inventory. Eras remind me of the way I've used custom groups for skills in my other rulesets, but in CoC7 you don't have to bother with exporting a custom module.

Griffin911
May 8th, 2022, 08:04
Did you ever receive an answer to this question? I am having the exact same issue.

similarly
May 8th, 2022, 11:15
Did you ever receive an answer to this question? I am having the exact same issue.

There are, unfortunately, a few different questions in this thread. Which specific issue are you having?

similarly
April 27th, 2023, 13:54
Just wanted to come back and say "thank you" for this thread. Running CoC again and had forgotten how to get skills to work. Forgot I needed to write the skill name (for example, handgun) under the skill (in this case firearms) in the occupation in order for it to be recognized as an occupation skill. Thanks!

ProfDogg
December 28th, 2023, 23:03
Can we add a new column for skills for the Pulp option? Each archetype gets skills beyond Occupation and Personal. I've just been assigning skill points till I reach a negative value equal to the Archetype value but it'd be nice to have a separate column.

damned
December 29th, 2023, 05:34
I have previously attempted this unsuccessfully, The code is quite complex.

ProfDogg
December 29th, 2023, 09:08
I have previously attempted this unsuccessfully, The code is quite complex.

Fair enough... I've got my work-around...