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dellanx
June 28th, 2020, 19:30
PFRPG, I know the map was too large, and I loaded several new extensions, which I unloaded.

I think I am having a memory problem, even though things are as streamlined as they will ever be. Years of not following best practice, and making large maps, this one was 5789 pixels by 3799 pixels would not add the fog of war.

I knew it was too big, so I split it into two maps about half the size on the fly and rebooted. The fog of war worked.

Later after the game, I checked my memory used on log it, it was 67% used on log in. So I decided to add some virtual memory on an empty SSD drive that is empty 162 GB drive. After setup of virtual memory I had 42% memory used.

That may help, but I think I may double my memory to 32 GB.

One good news, I did discover that if I select all the tokens, they may be dragged to the next map.

Trenloe
June 28th, 2020, 20:38
If you're using FG Classic then you're limited to about 3.5GB for memory as it's a 32-bit application, it doesn't matter how much free memory you have. Once you get above 3GB memory use for FG you'll start seeing some issues and higher you'll probably crash FG.

And, yeah, that first map is 5 times the recommended size for FG Classic.

dellanx
June 28th, 2020, 20:46
If you're using FG Classic then you're limited to about 3.5GB for memory as it's a 32-bit application, it doesn't matter how much free memory you have. Once you get above 3GB memory use for FG you'll start seeing some issues and higher you'll probably crash FG.

And, yeah, that first map is 5 times the recommended size for FG Classic.

Thanks Treloe :)

dellanx
June 28th, 2020, 21:14
Unloaded sound and World Builder at about 50% with a map loaded.

37245

Trenloe
June 28th, 2020, 21:18
Like I mentioned - it's not what memory your computer as a whole is using, it's what Fantasy Grounds is using. From your screenshot, FantasyGrounds.exe is using over 3.1GB of memory, you're right on the edge.

dellanx
June 29th, 2020, 03:44
Like I mentioned - it's not what memory your computer as a whole is using, it's what Fantasy Grounds is using. From your screenshot, FantasyGrounds.exe is using over 3.1GB of memory, you're right on the edge.

Turned off a bunch of modules, and a few larger extensions. Is there a command for turning on and turning off a log? Thanks!

dellanx
June 29th, 2020, 13:08
Was able to get things to about 2,100 MB by unloading most un-essential extensions and modules.

I think I will slowly cleanup my modules by bringing them into a blank adventure, copying and re-linking what I wish to save. Re-exporting as new trimmed modules, so I can upload only what I need. This may take time, but I have that. Goal will be to be at 1,500 MB with all 4 players logged in.

Trenloe
June 29th, 2020, 16:22
Is there a command for turning on and turning off a log?
What kinds of log?

dellanx
June 29th, 2020, 17:45
What kinds of log?

I was once asked for a log. Today in the folder on my laptop saw "console.log", "install.log", and update.log. Are there any others, are they written automatically? Sorry for the confusion.

LordEntrails
June 29th, 2020, 17:47
Those are written automatically. NO way to turn off their creation. But they should be cleaning themselves up (deleting old versions) each time you start FG.

dellanx
June 30th, 2020, 10:28
Those are written automatically. NO way to turn off their creation. But they should be cleaning themselves up (deleting old versions) each time you start FG.

I see, cool. Last night started the long track toward smaller modules, and I was worried I had nothing to tinker with. :)

dellanx
July 2nd, 2020, 13:06
Almost done with the first small module. FGU works fine with it. I have changed the way I will do backups. The "campaign" folder before export of the player made module will be backed up, in case I wish to modify the module later.