cwsoots
June 26th, 2020, 20:43
I didn't think this topic belonged in the support forum, because I don't believe that it is a 'bug' so I'm posting it here for review.
The cursor point precision is an issue that has bothered me for some time. With screen real estate at a premium in FG, I always place adjacent windows as close as possible without overlapping. However, even when the windows are not overlapping, the cursor pointer 'hot spot' isn't limited to just the tip of the cursor. To demonstrate, see the image below. When I click and drag on the cursor in it's current position on the scroll bar in the Chat window, it instead drags the Combat Tracker window (on the right). This is despite the fact that the point is clearly on the Chat window only.
37193
Does anyone have any suggestions on how to deal with this in FG? Why does the cursor affect anything beyond where the tip of the pointer is located?
Thanks for your input,
Chris
The cursor point precision is an issue that has bothered me for some time. With screen real estate at a premium in FG, I always place adjacent windows as close as possible without overlapping. However, even when the windows are not overlapping, the cursor pointer 'hot spot' isn't limited to just the tip of the cursor. To demonstrate, see the image below. When I click and drag on the cursor in it's current position on the scroll bar in the Chat window, it instead drags the Combat Tracker window (on the right). This is despite the fact that the point is clearly on the Chat window only.
37193
Does anyone have any suggestions on how to deal with this in FG? Why does the cursor affect anything beyond where the tip of the pointer is located?
Thanks for your input,
Chris