LordAmaranthus
June 24th, 2020, 09:02
1. Game Name: B/X old-school D&D modules for Fifth Edition rules
2. Paid/Free: Free
3. Platform, Voice/Text: Fantasy Grounds VTT (standard or ultimate licence required), Discord for voice
4. System & Setting: D&D 5E rules (with constraints), run with conversions of 1970s-1980s old-school TSR modules
5. Available Space: Drop-in/drop-out style game (individual modules, not a campaign)
6. Time, Timezone, & Day: Session dates will vary (flexible/dynamic) but sessions will typically start at 9pm AEST (GMT+10) and run for 3-4 hours.
7. Rules: Some specific constraints implemented to 5E rules to capture the 'old school' feel and to simulate play in the B/X era, but with very few house rules (mostly makes use of variant rules in PHB and DMG). Essentially, it still plays like normal 5E. Can use all material in the official sourcebooks (PHB, DMG, XGTE, VGM, SCAG) except where specific constraints say otherwise.
8. Synopsis: Yearning for experiencing the excitement and raw energy of 1970s/1980s D&D, but still embrace the refinements offered by the modern 5E ruleset? Want to delve into famous TSR dungeons and wilderness adventures like Zenopus' Basement, In Search of the Unknown, Castle Caldwell, Isle of Dread, Keep on the Borderlands or Expedition to the Barrier Peaks? Want to play with an experienced DM (playing and refereeing D&D since the mid-1980s, covering all editions) who is also an expert at Fantasy Grounds? Don't want to be locked into a regular schedule of a campaign? Want to roll up new characters regularly, to suit a module and its level, and be not too afraid to risk character death (with some OSR gritty realism)? Then this might be for you!
If this interests you, reply below or DM me and I will send you the link to the Discord server for the Game.
2. Paid/Free: Free
3. Platform, Voice/Text: Fantasy Grounds VTT (standard or ultimate licence required), Discord for voice
4. System & Setting: D&D 5E rules (with constraints), run with conversions of 1970s-1980s old-school TSR modules
5. Available Space: Drop-in/drop-out style game (individual modules, not a campaign)
6. Time, Timezone, & Day: Session dates will vary (flexible/dynamic) but sessions will typically start at 9pm AEST (GMT+10) and run for 3-4 hours.
7. Rules: Some specific constraints implemented to 5E rules to capture the 'old school' feel and to simulate play in the B/X era, but with very few house rules (mostly makes use of variant rules in PHB and DMG). Essentially, it still plays like normal 5E. Can use all material in the official sourcebooks (PHB, DMG, XGTE, VGM, SCAG) except where specific constraints say otherwise.
8. Synopsis: Yearning for experiencing the excitement and raw energy of 1970s/1980s D&D, but still embrace the refinements offered by the modern 5E ruleset? Want to delve into famous TSR dungeons and wilderness adventures like Zenopus' Basement, In Search of the Unknown, Castle Caldwell, Isle of Dread, Keep on the Borderlands or Expedition to the Barrier Peaks? Want to play with an experienced DM (playing and refereeing D&D since the mid-1980s, covering all editions) who is also an expert at Fantasy Grounds? Don't want to be locked into a regular schedule of a campaign? Want to roll up new characters regularly, to suit a module and its level, and be not too afraid to risk character death (with some OSR gritty realism)? Then this might be for you!
If this interests you, reply below or DM me and I will send you the link to the Discord server for the Game.