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BronzeDodger
June 22nd, 2020, 05:39
I think this would have be a Combat Tracker manual process, but thought I'd ask:

Can you code an action that will remove another effect?

PC just took dual-wielder and gets the +1 to AC with two weapons in hand. I made an effect so that he can click the and have the AC:1 effect appear. But if he got disarmed, or is surprised without two weapons in-hand, is the only way to account for that to manually remove the AC:1 from the CT, or could I add a second effect that would find+remove the original one (instead of simply adding an AC:-1 effect)?

Nickademus
June 22nd, 2020, 06:01
https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension

BronzeDodger
June 22nd, 2020, 06:05
Duh! Thank you Nickademus - so much for my reading comprehension. I thought that extension changed a setting on the CT to permit a player to remove an effect instead of actually allowing you to code an effect on their character sheet.

This is great - thanks a lot.