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View Full Version : Issue with Initiative and Level-Headed Edge in SWADE



Steel Rabbit
June 21st, 2020, 20:53
Summary: Neither players nor Marshal can choose Initiative Cards on the Combat Tracker in the instance of the level-headed edge; an error message appears in the console.

Ruleset(s): Savage Worlds Adventure Edition

New Campaign / FGC Migrated Campaign: New Campaign

Extensions/Themes: Deadlands: Reloaded

Modules Loaded: Calendars, Deadlands Reloaded: Marshal's Handbook, Deadlands Reloaded: Player's Guide, Deadlands Reloaded: The Flood, DLR The Flood PG, SM Maps Terrain and Battlemats, Stone and a Hard Place Combat Map Pack 2, SWADE GM Guide, SWADE Player Guide

Operating System / Language Setting: macOS High Sierra 10.13.6 / Can't seem to find the language setting, but I wouldn't have changed it. I'm in Vancouver, Canada and a native English-speaker.

Steps to Reproduce: Set up combat tracker with combatants, deal cards to all combatants, click and drag card dealt to character with the level-headed edge, console pops-up with error message.

One of my players' characters has the level-headed edge which should deal two cards in initiative and the character can choose which one they want to use. The Tombstone Epitaph shows that the character has been dealt multiple cards, but the program chooses which one for him to use (the highest), and we're unable to see the other card dealt unless I delete the card that shows up on the Combat Tracker (which makes it near-impossible to get back). Everyone I've asked in the Discord has told me that I or my player should be able to drag and arrange the cards on the Combat Tracker but my player can't and every time I do I get this error message:

[6/21/2020 12:27:39 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at KDGPBIMMBGC.GBDIOGBLECP (OGOOPAPBEIM JHKCHJMHIAJ, System.String ANJLGHJLLLG) [0x0000a] in <f2df63b1d70546afad788240d09ee9e5>:0
at KDGPBIMMBGC.DMBFIKBNLOO (System.IntPtr MDMHFAEJKAB) [0x00029] in <f2df63b1d70546afad788240d09ee9e5>:0
at (wrapper managed-to-native) KeraLua51.NativeMethods.lua_pcall(intptr,int,int,i nt)
at KeraLua51.Lua.PCall (System.Int32 arguments, System.Int32 results, System.Int32 errorFunctionIndex) [0x00000] in <5ce9becfcf5f4cba8682059b8a7290b5>:0
at GIJFMPJFKLM.INAHHDDGCJC (System.Int32 IINBEHOMOEL, System.Int32 EHDMKMAOCEP) [0x00000] in <f2df63b1d70546afad788240d09ee9e5>:0
at KDGPBIMMBGC.PPHDJBPFIOC (System.Int32 IINBEHOMOEL, System.Int32 EHDMKMAOCEP) [0x00000] in <f2df63b1d70546afad788240d09ee9e5>:0
at CGLBNBINEBG.ReceiveDragStart (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x00063] in <f2df63b1d70546afad788240d09ee9e5>:0
at LEECPKFJIAJ.IKEFDFLHCJP (UnityEngine.Vector2 IHPAOMAEHPB) [0x0005a] in <f2df63b1d70546afad788240d09ee9e5>:0
at LEECPKFJIAJ.OCJGHGDEEHB () [0x00046] in <f2df63b1d70546afad788240d09ee9e5>:0
at LEECPKFJIAJ.CLGFEEHEDAB () [0x00037] in <f2df63b1d70546afad788240d09ee9e5>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00027] in <f2df63b1d70546afad788240d09ee9e5>:0
at FG.FGDesktop.Update () [0x0004e] in <f2df63b1d70546afad788240d09ee9e5>:0

Thanks for taking the time to read!

Moon Wizard
June 23rd, 2020, 07:30
Thanks for the detailed report. It was very helpful in tracking down a couple items for the next build.

Regards,
JPG