SillyOldeBear
June 21st, 2020, 04:20
FG License: GM has Classic Ultimate, Player will need Classic Demo
Game System: Pathfinder 2e
Time Zone: US Central Time
Day of week and time: Sunday Afternoon, Possibly 1 Weeknight, schedules permitting
If new game, planned start date: 07/05
Planned Duration & Frequency: 4 hours, once or twice a week, depending on player availability
Term: Long-term (Adventure Path is 6 modules, each module is 4+ sessions)
Text or Voice: Voice
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: Balanced, but driven by player decisions
Number of Players in game & needed:
-- 4-5 players
-- 1 character per player
-- 1 slot currently available
-- We have a Monk, Ranger, Bard, and Cleric (War Priest). The final player would choose from: Alchemist, Barbarian, Champion, Druid, Fighter, Rogue, Sorceror, or Wizard
Character starting level & equipment:
-- Level 1
-- 15gp for equipment
Character restrictions:
-- Core Rulebook Ancestries/Classes only
-- Backgrounds from Age of Ashes Player's Guide (https://paizo.com/products/btq01zth?Pathfinder-Adventure-Path-Age-of-Ashes-Players-Guide)
-- Standard method for ability scores
-- No Voluntary Flaws
-- No Evil alignments (for party cohesion and to match Adventure Path)
Details of your scenario:
-- Age of Ashes Adventure Path
-- The castle atop Hellknight Hill, Citadel Altaerein, has stood abandoned for years in eastern Isger—a legacy left behind by the Hellknight Order of the Nail
that’s largely ignored these days by the populace of the nearby town of Breachill. But when strange signal fires begin to burn atop the citadel’s battlements, a
local goblin and friend of Breachill’s citizens begins to worry, for her tribe, the Bumblebrashers, live within the castle. She fears the fires are distress signals, and hopes to attend Breachill’s monthly Call for Heroes to ask for help from a band of local adventurers. As fate would have it, this call for aid comes to your group of heroes, and as a mysterious doom draws near, who could have predicted that such an act of local heroism would eventually lead to the unmasking of one of the most insidious and dangerous conspiracies of the Age of Lost Omens?
-- I expect players to be respectful to each other and for the game to be focused on having fun together
-- Rules lawyering is discouraged; I am pretty easy-going, but that kind of thing slows the game down and is not much fun
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=5054
Game System: Pathfinder 2e
Time Zone: US Central Time
Day of week and time: Sunday Afternoon, Possibly 1 Weeknight, schedules permitting
If new game, planned start date: 07/05
Planned Duration & Frequency: 4 hours, once or twice a week, depending on player availability
Term: Long-term (Adventure Path is 6 modules, each module is 4+ sessions)
Text or Voice: Voice
Voice software used: Discord
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: Balanced, but driven by player decisions
Number of Players in game & needed:
-- 4-5 players
-- 1 character per player
-- 1 slot currently available
-- We have a Monk, Ranger, Bard, and Cleric (War Priest). The final player would choose from: Alchemist, Barbarian, Champion, Druid, Fighter, Rogue, Sorceror, or Wizard
Character starting level & equipment:
-- Level 1
-- 15gp for equipment
Character restrictions:
-- Core Rulebook Ancestries/Classes only
-- Backgrounds from Age of Ashes Player's Guide (https://paizo.com/products/btq01zth?Pathfinder-Adventure-Path-Age-of-Ashes-Players-Guide)
-- Standard method for ability scores
-- No Voluntary Flaws
-- No Evil alignments (for party cohesion and to match Adventure Path)
Details of your scenario:
-- Age of Ashes Adventure Path
-- The castle atop Hellknight Hill, Citadel Altaerein, has stood abandoned for years in eastern Isger—a legacy left behind by the Hellknight Order of the Nail
that’s largely ignored these days by the populace of the nearby town of Breachill. But when strange signal fires begin to burn atop the citadel’s battlements, a
local goblin and friend of Breachill’s citizens begins to worry, for her tribe, the Bumblebrashers, live within the castle. She fears the fires are distress signals, and hopes to attend Breachill’s monthly Call for Heroes to ask for help from a band of local adventurers. As fate would have it, this call for aid comes to your group of heroes, and as a mysterious doom draws near, who could have predicted that such an act of local heroism would eventually lead to the unmasking of one of the most insidious and dangerous conspiracies of the Age of Lost Omens?
-- I expect players to be respectful to each other and for the game to be focused on having fun together
-- Rules lawyering is discouraged; I am pretty easy-going, but that kind of thing slows the game down and is not much fun
Link to Gamecalendar page: https://www.fantasygrounds.com/calendar/index.xcp?id=5054