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ElectricalChaos
June 20th, 2020, 00:39
Rolling up a custom weapon since I don't have the book for the Bloodaxe (https://www.dndbeyond.com/magic-items/bloodaxe) yet. Is there a way to code the extra 1d6 necrotic damage effect into the weapon itself so that it doesn't apply to constructs or undead, or do I need to create a new damage effect in the character sheet to handle that bit of extra damage?

LordEntrails
June 20th, 2020, 00:42
There is an extension (I forget the name) that allows you to code effects into items. Otherwise you will have to code the effect into the Actions of the character sheet once the PC has the item. You can pre-create the effect in the effects list and then add it to the player when they get the item. Or just create it on the PC when they get the item.

Zacchaeus
June 20th, 2020, 01:06
This is the extension that LE is talking about https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)

From your description you’ll need an effect of IFT:TYPE(long list if types excluding constructs and undead); DMG: 1d6, necrotic.

More information on effects here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/884913/5E+Effects+for+Advanced+Automation

And in these videos https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E

TheoGeek
June 20th, 2020, 01:26
Just a nod to that extension. It is awesome. I use it all the time.

lousilver
November 10th, 2022, 02:03
This is the extension that LE is talking about https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)

From your description you’ll need an effect of IFT:TYPE(long list if types excluding constructs and undead); DMG: 1d6, necrotic.

More information on effects here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/884913/5E+Effects+for+Advanced+Automation

And in these videos https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E

Hello, on the effect page you reference, under items is an effect for flametongue. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. The extension is the only way to apply the effect to a specific weapon?

Zacchaeus
November 10th, 2022, 02:24
For the flame tongue weapon effect you would apply the effect just before dealing damage when the weapon is used. The effect would be set to expire on next action. Doing so would mean it only gets used when the flame tongue weapon is actually flaming. In other words you would not have the effect on all the time and so it would be relevant only to that weapon when it is used as a flame blade.

You could use the extension but since the flame tongue is not necessarily always flaming then you’d still need to switch off the effect when that was the case.

So you could use the extension or not; it would achieve the same thing.

Nyarly Dude
November 10th, 2022, 04:54
Perhaps https://forge.fantasygrounds.com/shop/items/591/view ("IF NOT - Untrue Effects") would allow doing "IFTN: TYPE(...)" to exclude types, simplifying things.

With the aforementioned "Advanced Effects", just equipping/unequipping the weapon would turn on/off the attached effect. Still not great if it's being activated and deactivated a lot, but in that case you're probably just better off creating separate damage effects and pushing the appropriate button.

Not sure if "Trigger Me Timbers" supports triggering based on doing damage of a specific type followed by conditionally (based on target type) replacing the damage and adding more. That mighe be excessively fancy.