SilentRuin
June 16th, 2020, 23:56
Basically, my players during my session are getting "stuck" as they move map tokens over other tokens. What I want to do is make sure that a player never gets a hit on an onButtonPress that is not a token they own, thus solving the issue. I don't have this problem as the host.
It's a real pain and I'd like to add something in to make sure tokens they don't own are not clickable by them (as in the click event is not EATEN by the non owned token making their token unclickable).
Hopefully, one of the practitioners of arcane extension programming in FGU (yeah that's unity but I'd be happy to know in classic as its likely similar) can let me know. It's a real pain getting asked to constantly unstick a player who got stuck over another NPC/PC/or simple map token for display. if you own the map token - the onButtonPress will react - if you don't - it won't.
I looked in 5e/CoreRPG for keyword searches on token, map, activate, and onButtonPress - but if something was there I missed it. Some register handler for map token clicking maybe? At least I hope there is. Let me know.
It's a real pain and I'd like to add something in to make sure tokens they don't own are not clickable by them (as in the click event is not EATEN by the non owned token making their token unclickable).
Hopefully, one of the practitioners of arcane extension programming in FGU (yeah that's unity but I'd be happy to know in classic as its likely similar) can let me know. It's a real pain getting asked to constantly unstick a player who got stuck over another NPC/PC/or simple map token for display. if you own the map token - the onButtonPress will react - if you don't - it won't.
I looked in 5e/CoreRPG for keyword searches on token, map, activate, and onButtonPress - but if something was there I missed it. Some register handler for map token clicking maybe? At least I hope there is. Let me know.