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View Full Version : [FGU] Call Of Cthulhu 7e Dice behaviour



Egheal
June 11th, 2020, 19:33
Hi, since the last update every roll of the dices on the main window generate a weird "D100+d10" in the chat. the result is ok though. The new D100 (the one with 2 digits) is neat. I hope you could implement a real animation based on the strenght and the direction of the roll. As it is now the animation is always the same whatever movement you do. Thanks.

jussille
June 12th, 2020, 19:42
Yes, and you cant roll d6's for example - they show up as d100's

Moon Wizard
June 13th, 2020, 03:51
I've rolled back to the last version for CoC7E for now; until the ruleset developer can review what happened. Please run an update, and restart your campaign.

Regards,
JPG

ianmward
June 18th, 2020, 11:37
A new version is now in the TEST channel. Please can you try it and make sure these issues are now addressed?

Thanks,

Ian

Egheal
June 19th, 2020, 12:54
Ok the problem is solved with the test channel version, thanks (except for the dice animation but this problem is not linked with the CoC ruleset).

And if, by chance, you can replace the not so beautiful d100 icon of the FGC version by this new d100 icon it would be very appreciated (at least by me ;))