Sarteck
June 10th, 2020, 07:09
How do you handle multi-level maps? Especially with regards to Line of Sight...
I don't mean like, a "floor 1" to "floor 2" map, but more along the lines of a pathway on one map going under/over another pathway.
E.G.:
https://imgur.com/ACGIBLU.jpg
Two north-south tunnels here go underneath an east-west sewer waterway.
At first I was thinking something along the lines of using an invisible Layer over top of the crossing. Make this layer have an Image opposite what is shown on the map. (In the example above, I'd have it show the tunnel instead of the sewer on the Invisible layer.) Then maybe I could add LoS walls oriented for the tunnel crossing, or something like that.
I was thinking something like this:
1) Have the "base" image as the bottom layer. Do NOT add LoS walls at the intersection on this base layer.
2) Add in "Sewer" layer with LoS walls oriented for sewer travel (east-west). No image needed for this layer, as it's the "default."
3) Add in "Tunnel" layer with LoS walls oriented north-south. Use an appropriate image for this layer. Hide this layer by default.
If I "Hide" a layer, would the LoS walls for that layer become inert? (E.G., if I hid the "Tunnel" layer, would players still be able to cross east-west through the sewer? Likewise, if I hid the "Sewer" layer, would players be able to cross north-south through the tunnel?)
Is something like this possible, or am I overthinking it? Should I just go with Theater of Mind to describe to the players that the tunnel doesn't end at the sewer border, and just move their tokens as the DM to the other side? How do you guys handle it? Any tips/advice welcome.
I don't mean like, a "floor 1" to "floor 2" map, but more along the lines of a pathway on one map going under/over another pathway.
E.G.:
https://imgur.com/ACGIBLU.jpg
Two north-south tunnels here go underneath an east-west sewer waterway.
At first I was thinking something along the lines of using an invisible Layer over top of the crossing. Make this layer have an Image opposite what is shown on the map. (In the example above, I'd have it show the tunnel instead of the sewer on the Invisible layer.) Then maybe I could add LoS walls oriented for the tunnel crossing, or something like that.
I was thinking something like this:
1) Have the "base" image as the bottom layer. Do NOT add LoS walls at the intersection on this base layer.
2) Add in "Sewer" layer with LoS walls oriented for sewer travel (east-west). No image needed for this layer, as it's the "default."
3) Add in "Tunnel" layer with LoS walls oriented north-south. Use an appropriate image for this layer. Hide this layer by default.
If I "Hide" a layer, would the LoS walls for that layer become inert? (E.G., if I hid the "Tunnel" layer, would players still be able to cross east-west through the sewer? Likewise, if I hid the "Sewer" layer, would players be able to cross north-south through the tunnel?)
Is something like this possible, or am I overthinking it? Should I just go with Theater of Mind to describe to the players that the tunnel doesn't end at the sewer border, and just move their tokens as the DM to the other side? How do you guys handle it? Any tips/advice welcome.