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View Full Version : Release Updates for June 9th, 2020



lokiare
June 9th, 2020, 19:25
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

The following products have been updated:

Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))

[Fixed] NPC Armour Drag & Drop. You can now drag armour onto the NPC sheet that then populates the armour section
[Fixed] Full Auto Ammo use. A weapon with auto/3 that allows up to 3 attacks will use 3 ammo per attack
[Fixed] Adding Psionic Talents. You can now once again Drag Psionic Talents onto the Psionics Section (now in the Skills Tab)
Core Rulebook Errata. Been sent errata for the Core Rulebook (includes Impossible Difficulty, and another few pages - both Core rulebook and player reference will get this)
[Updated] Armour skills. Automate the skill checks if a character is wearing Armour without the skill, for example, a Traveller with no Vacc Suit skill who is in a suit that requires Vacc Suit 2 would have DM-3 to all his checks, if they had Vacc Suit 0, they would be DM-2 (-1 DM for every point missing)
[New] Effects system. Add an effects system, supported are Fire, Fatigued and Unconcious. (Fatigued moved to the effects system from the Actions Tab)
[New] Weapon Traits. Bulky and Very Bulky Traits now supported, negative DM's will be applied based on the Travellers STR against 9 (Bulky) or 12 (Bulky)
[New] Weapon Traits. Dangerous and Very Dangerous Traits now supported, if the weapon attack effect is less/equal too -5 (Dangerous) or -3 (Very Dangerous) the weapon explodes
[Updated] Skill Roll Results Effect. Is now shown separately from the main text, making it easier to pick it out
[New] Modifier Window. You can drag the above Results Effect into the Modifier window and it that will be the Modifier for the next roll
[Updated] NPCs. Have now imported the Core Rulebook NPC's as NPC's. The rulebook reference manual section will also be updated
[Updated] Skills/Equipment. Clicking the 'Edit' button will now show an Add button, clicking these adds an empty record
[Updated] NPC Skills. If you drag over a specialist skill, ie Athletics (dexterity) it will be set at 1 and the base skill will be added if it's not already at 0
[Updated] NPC Skills. Specialist Skills will not allow the Base Skill to increase above 0 if using Drag and Drop
[Updated] NPC Skills. Specialist Skills will now increase it you drag an existing specialist skill (of the exact same match), just like non-specialist skills
[Updated] Weapon Traits. The tooltips for the Weapon Traits fields gives a basic description of the traits listed
[Fixed] Ammo Damages. Fixed the error when double click/drag the Ammo Damage
[Updated] Weapon Ammo List. The + will not be shown if the weapons isn't a slug weapon, or the Ammo List for that weapon is empty
[Updated] Weapon Ammo List. The + will not be opened unless the + button is clicked, then it will open or close depending on if the list is shown etc


[U]D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)

Room 417 Parcel added.
[Update] Jacklewere encounters EXP value set.
[Update] Bracers of Defense in parcels updated for new type setting.
[Update] Spell slots for Kella memorized
[Update] Spell slots for Senshock memorized


[U]D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)

NPCs type "reptile" added to various.


[U]D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)

[Fixed] Spelling error for Ensnarement


D&D Tomb of Annihilation (5E) (D&D fifth edition)

[Fixed] Ring of Winter Text
[Fixed] Staff of the Forgotten One text
[Fixed] Typos


D&D The Rise of Tiamat (D&D fifth edition)

[Fixed] Typos
[Fixed] Trap in wrong encounter


D&D Eberron: Rising From The Last War (D&D fifth edition)

[Fixed] Missing Magic Lantern
[Fixed] Missing Double Scimitar magic items
[Fixed] Hobgoblin Traits
[Fixed] Artificer Spell Table header


D&D Dungeon Master's Guide (D&D fifth edition)

Sword of Life Stealing text
[Fixed] Dwarven Thrower
[Fixed] Folding Boat weight


[U]D&D Monster Manual (D&D fifth edition)

[Fixed] Gas Spore hit points
[Fixed] Iron Golem Hit Points
[Fixed] Lich stat block


D&D Player's Handbook (D&D fifth edition)

[Fixed] Typos
[Fixed] Rope descriptions


D&D Mythic Odysseys of Theros (D&D fifth edition)

[Fixed]. Linking issues between main module and the maps module. Also issue with NPCs not showing the category popup menu.
[Fixed]. Fixed linking issues between main module and the maps module. Also fixed issue with NPCs not showing the category popup menu.
[Fixed]. Fixed issues with Nymphs, Hythonia, Arasta, Tromokratis, and Order of Glory. Added magic Fleece Garments for the Nyx-Fleece Ram.


Pathfinder 2 RPG - Extinction Curse AP 3: Life's Long Shadows (Pathfinder 2.0)

[Fixed] Shoony heritages not showing up when taken from the Player's Resource file.


Pathfinder RPG - Return of the Runelords AP 4: Temple of the Pea**** Spirit (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] Fixed statblock issues with the Hobgoblin Forerunners and the Medusa Archer petrification DC.
[Fixed] Statblock issues with the Hobgoblin Forerunners and the Medusa Archer petrification DC.


D&D vs Rick and Morty (D&D fifth edition)

[Added] Unity occluders for Map


D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)

[Added] Unity Occluders for maps 5 ,6, 7,and 8


Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)

[Fixed]. Added the ghost's +1 longsword reward as an item and treasure parcel in order to drag to characters


Pathfinder RPG - Rise of the Runelords Anniversary Edition (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed]. Added cold iron, silver, adamantine, and magic types to magical/alchemical weapon damage types.


Pathfinder RPG - Ultimate Equipment (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] Text for Itching power cut off
[Fixed]. Added cold iron, silver, and magic types to magical/alchemical weapon damage types.


D&D Adventurers League 09-14 The Vast Emptiness of Grace (D&D fifth edition)

[Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


D&D Adventurers League 09-10 Tipping the Scales (D&D fifth edition)

[Fixed]. Modified reference manual to be mixed (proper) case instead of uppercase for headers and banners.


D&D Classics: Demihuman Deities (2E)

[Fixed] Spells were not locked
[Fixed} Module was not read only


D&D Classics: Faiths & Avatars (2E)

[Fixed] Typos found in Talos pantheon
[Fixed] Some of the abilities listed in the description text for Stormlords were for Talons instead
[Fixed] Module was not read only


D&D Monster Pack - Undead

[Fixed] Lich stat block


D&D Monster Pack - Oozes, Plants & Swarms

[Fixed] Gas Spore Hit Points


D&D Monster Pack - Constructs & Elementals

[Fixed] Iron Golem hit points


2E Ruleset

Corrected double selection in CT for DM
[Update] Aura refresh events resolved
[Fixed] Item/weapon drops on skills tab from read only modules properly adds skill
[Fixed] Menu choices for new/first time campaign


[U]Pathfinder 2 RPG - Core Rules

[Added] Deity and Domain lookup data


A08: Search for the Tri-Stone (5E)

[Added] Unity occluders


Pathfinder RPG - Bestiary 2 Pack

[Fixed] Death worm, Jyoti, Thunderbird and Yrthak had "ranged touch ranged" instead of "ranged touch" for their attacks


Call of Cthulhu 7E (Ruleset)

[Fixed] A couple of issues with FGU
[Fixed] Dice Tower not lighting up