View Full Version : CoreRPG Table Bug (or intended change?)
celestian
June 9th, 2020, 04:34
I noticed something tonight when one of my random tables wouldn't work. The sub-tables use names like 7.1, 7.2, 8.1, 8.2... etc. These used to work. However today when I was playing around I noticed it no longer did and just printed out the name of the table when the name was X.X.
(FGC, not tested in FGU)
https://i.imgur.com/Y0j9KYa.png
I tested the same table in CoreRPG and 5E and it does the same.
Was this change intended or is it a bug?
Moon Wizard
June 11th, 2020, 02:10
The TableManager code literally hasn't been changed in almost a year (other than a minor change to support FGU d100 rolls).
Looking at the logs, the code was changed on August 4, 2019 in StringManager to support decimal math in math strings; which is what tables check for. Anything within brackets is checked for a multiplier (x#), then a math string (decimal numbers plus dice plus math operators), then a table lookup.
Regards,
JPG
celestian
June 11th, 2020, 02:32
The TableManager code literally hasn't been changed in almost a year (other than a minor change to support FGU d100 rolls).
Looking at the logs, the code was changed on August 4, 2019 in StringManager to support decimal math in math strings; which is what tables check for. Anything within brackets is checked for a multiplier (x#), then a math string (decimal numbers plus dice plus math operators), then a table lookup.
Regards,
JPG
I suspected as much. I had forgotten that that change was in CoreRPG. I thought I had just made that tweak to the 2e ruleset so was surprised to see the same issue in 5e/CoreRPG.
I'll check this off as intended and change the table values.
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