MaxAstro
June 8th, 2020, 23:36
I have a vague recollection that this may have been reported already, but just in case it hasn't. I ran an encounter involving some Carnivorous Crystals recently and it was one of the most painful experiences I've had in Fantasy Grounds as far as fighting with the interface.
It seems that the parser interprets "Immune: Critical (except bludgeoning and sonic)" as "Immune: critical; Immune: bludgeoning; Immune: sonic". That's easy enough to fix on its own, but Carnivorous Crystals have the Split ability. And 300 hit points. And are highly resistant to damage that doesn't split them. And my party decided to take the tactic of intentionally splitting the oozes to then hit them with AoE sonic damage.
I could not, on the spur of the moment or now, figure out a way to make a new copy of the ooze in the combat tracker that kept the effects of the ooze being copied (oddly, it keeps the wound value just fine, but not the effects). So every time a new split happened - the party turned 3 oozes into almost 15 by the end of the fight - I had to go through and fix the immunities (which also included moving Immune: critical to its own line so it could be toggled). It being a long fight and towards the end of the night, there were a few times I forgot to do that and several oozes ended up being immune to a spell they should have had a weakness to.
Obviously the parser is never going to be perfect, but as far as fail states go turning a weakness into an immunity is pretty bad. :)
If there is a point to this other than the bug report - is there a way to make a copy of a creature and also copy the effects on that creature?
It seems that the parser interprets "Immune: Critical (except bludgeoning and sonic)" as "Immune: critical; Immune: bludgeoning; Immune: sonic". That's easy enough to fix on its own, but Carnivorous Crystals have the Split ability. And 300 hit points. And are highly resistant to damage that doesn't split them. And my party decided to take the tactic of intentionally splitting the oozes to then hit them with AoE sonic damage.
I could not, on the spur of the moment or now, figure out a way to make a new copy of the ooze in the combat tracker that kept the effects of the ooze being copied (oddly, it keeps the wound value just fine, but not the effects). So every time a new split happened - the party turned 3 oozes into almost 15 by the end of the fight - I had to go through and fix the immunities (which also included moving Immune: critical to its own line so it could be toggled). It being a long fight and towards the end of the night, there were a few times I forgot to do that and several oozes ended up being immune to a spell they should have had a weakness to.
Obviously the parser is never going to be perfect, but as far as fail states go turning a weakness into an immunity is pretty bad. :)
If there is a point to this other than the bug report - is there a way to make a copy of a creature and also copy the effects on that creature?