tahl_liadon
June 7th, 2020, 16:04
.
i had a player went ghost.
this happened before and it's annoying as fnck. it's immature, antisocial, and simply inconsiderate.
i had actually enlisted a new player to join a game, which would have created a 5-player table. then on game night realized one of the other 4 didn't show, only to quickly discover he had already gone ghost. had a new player not been there that evening, the ghost would have wasted 4 people's time, session canceled from not having minimum of 4 players for a pathfinder adventure path.
he removed himself from discord channel so i couldn't send a message asking why, or at the very least let me know if there was a problem that i (as gm) could help resolve. i was even prepared to accept if he didn't like my gm'ing style, or simply not finding the table a good fit -- it's not that unusual. we move on.
i know other gms experienced same, and general feeling i've gathered has been accepting that this is online and people don't take accountability.
i say: no! that's bullsh!t. this online antisocial behaviour doesn't need to be the norm.
with each ghost, i was tempted to out the player and post his username, blacklist him for other gms. sure he could create a new username and start again, but maybe fg administrators can be involved (e.g. not allowing user with same i.p. address to signup new account) to help cut down this problem, one that actually has negative impact on other people. i'm all for creating an even better community, one with standards that will not give these ghosts free passes to disrupt and waste others times.
just to be clear: this is not about either players or gms not seeing compatibility and respectably communicate before bowing out.
i want to air this and see what the community thinks, and perhaps provide other solutions.
i had a player went ghost.
this happened before and it's annoying as fnck. it's immature, antisocial, and simply inconsiderate.
i had actually enlisted a new player to join a game, which would have created a 5-player table. then on game night realized one of the other 4 didn't show, only to quickly discover he had already gone ghost. had a new player not been there that evening, the ghost would have wasted 4 people's time, session canceled from not having minimum of 4 players for a pathfinder adventure path.
he removed himself from discord channel so i couldn't send a message asking why, or at the very least let me know if there was a problem that i (as gm) could help resolve. i was even prepared to accept if he didn't like my gm'ing style, or simply not finding the table a good fit -- it's not that unusual. we move on.
i know other gms experienced same, and general feeling i've gathered has been accepting that this is online and people don't take accountability.
i say: no! that's bullsh!t. this online antisocial behaviour doesn't need to be the norm.
with each ghost, i was tempted to out the player and post his username, blacklist him for other gms. sure he could create a new username and start again, but maybe fg administrators can be involved (e.g. not allowing user with same i.p. address to signup new account) to help cut down this problem, one that actually has negative impact on other people. i'm all for creating an even better community, one with standards that will not give these ghosts free passes to disrupt and waste others times.
just to be clear: this is not about either players or gms not seeing compatibility and respectably communicate before bowing out.
i want to air this and see what the community thinks, and perhaps provide other solutions.