View Full Version : Feature Requests:

Fear Grounds
June 6th, 2020, 20:42
With everything that's included in the character sheet, it truly does make the game easier to play:

Hunger is perfectly represented, keeping it right up front for players to see and react to. Adding hunger dice with every rouse check failure keeps the game flowing and keeps players aware of it.

Spending will power to re-roll black dice only. This is definitely a unique and important aspect of the game. Turning failure into success makes players feel awesome. When that failure still happens it emphasizes just how hard they tried.

Custom dice pools, keep the game interesting for everyone, as it proves there are multiple ways of doing anything.

1) Humanity and stains. The loss of humanity has tangible in game effects, and is an important part of the overall story. Can we get a remorse roll to remove stains?

2) Coteries are becoming more important, with the whole strength in numbers, among newly embraced kindred. Can we get a Coterie tab on the Party sheet?

3) Effects, though not used by everyone, would be a nice way of making specific things harder or easier for a character, instead of trying to remember to add or subtract at every roll. Like the beautiful/stunning backgrounds adding to social rolls. Or herd adding to your predator pool for feeding.

Food for thought, and thanks for all the hard work.

September 29th, 2020, 03:39
I'd like to second the Coteries tab or maybe a Relationship Map.

June 3rd, 2021, 02:13
I would love a coteries tab or making it part of the party sheet.

It would also be nice to have a Haven/Domain tab or Sheet; One for merits and flaws specific to Haven/Domain and one that is in the party sheet. (Haven/Domain flaws are currently scattered in backgrounds/merits/flaws/loresheets but even if there was a tab there that said Domain or Haven would be nice.

Thank you for the hard work.

June 4th, 2021, 14:40
The coteries tab/relationship map has been requested from the start.
It is always good to try again and to put voice to it :)