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Ecks
June 6th, 2020, 02:47
Sorry if this has already been posted.

I noticed that with the latest build, with line of sight enabled players can not open doors but they can toggle terrain open/closed. The doors are not locked. This seems reversed from the expected behavior.

Ruleset: 5e
FGU build 2020-06-05
Modules: Lost Mine of Phandelver, Player Handbook

How to recreate:

Load LMOP
Open map 'Wave Echo Cave (Player)'
Enable LoS and share map
From player view, able to click on terrain to toggle open/closed state, but not doors.

Moon Wizard
June 6th, 2020, 09:18
Hmm, I wasn't able to recreate this on the wave echo map or on a new map where I added one type of each occluder. Can you try reverting the map record? (right click on record in the Images list, and select Revert) This should reset to the "factory settings" for the map.

Regards,
JPG

Ecks
June 6th, 2020, 15:39
After re-launching FGU (and updating to 2020-06-06) I'm not seeing this issue. Couldn't recreate the issue in a new campaign either. Thank you for looking into it!

sallerin
June 6th, 2020, 17:59
At home (FGU latest version), the doors do not appear for players, are impassable and not clickable.
Same problem with a fresh map

kevininrussia
June 6th, 2020, 18:27
I am not seeing this error on my system. Players can see door and they are clickable. 4e Ruleset.

https://i.imgur.com/F8SPoPj.jpg

Ecks
June 6th, 2020, 19:14
At home (FGU latest version), the doors do not appear for players, are impassable and not clickable.
Same problem with a fresh map

I may have run into this with one of the doors on the Wave Echo Cave map from Lost Mine of Phandelver. In area 19, if the player token approaches the double doors on the south wall from the north, the doors are not visible (and thus not clickable). The GM view was still able to open/close as normal, and editing the line of sight occluders slightly made the door appear for the players, so it might just be something about this door. I didn't see this happen on any other doors, players could open/close all visible doors as expected.

Player view:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=36585&stc=1&d=1591466647

sallerin
June 7th, 2020, 22:31
This problem is only wth new map not with old maps

sallerin
June 10th, 2020, 09:26
Ruleset COC, COC Pulp
No door for players (door like wall)
Old maps created before one month (near): no problem

Moon Wizard
June 10th, 2020, 21:57
Can you create this issue in a brand new campaign?
If so, can you walk me through your exact steps after you create the campaign?

Thanks,
JPG

sallerin
June 12th, 2020, 13:35
I have the same problem with a fresh campaign without mod or extension (pulp Cthulhu +COC 7 only).
Same problem with MGT2 (without mod and ext)

With this 2 fresh campaign, no operation, only import map and place walls and door. No difference for players: door=wall

Moon Wizard
June 13th, 2020, 01:26
Can you provide a sample campaign where that is an issue? Also, can you please provide the log? (Type /console, and get logs)

Thanks,
JPG

Alchemister
May 12th, 2021, 22:18
Hi, was there a fix for this issue? - I am having the same experience with Cthulhu 7e (FG Unity). Maps are my own, all other features working fine - just not the doors. As Sallerin said, for my players and myself (the GM/Keeper) doors are just walls.

Any suggestions would be gratefully appreciated.

LordEntrails
May 13th, 2021, 05:13
Players can not open locked doors. Have you unlocked them? Can you provide a simple set of steps to reproduce?

Alchemister
May 13th, 2021, 08:14
Players can not open locked doors. Have you unlocked them? Can you provide a simple set of steps to reproduce?

Discovered it was how I was making the doors - I hadn't realised I needed to draw them with the rectangle tool. Got there in the end.

Many thanks for the response!

LordEntrails
May 13th, 2021, 16:12
Thanks for letting us know the solution. Glad you got it figured out :)

Kelrugem
May 13th, 2021, 20:02
Discovered it was how I was making the doors - I hadn't realised I needed to draw them with the rectangle tool. Got there in the end.

Many thanks for the response!

Yeah, doors should be a closed polygon :) (not necessarily a rectangle, but usually they are like that :D) The door line should normally automatically close itself as polygon (one should be able to see a preview if the nodes are not in the same line, I think)