JayTee
June 4th, 2020, 09:48
Hi All,
I am running a custom house rule where if the attack exceeds the target AC by 5 or more then 'X' effect happens. I have managed to code the effects, I used an extension to add custom effects to weapons and armour. But for the life of me I cannot see a way for the players (or myself) to see the target AC in the chat window after an attack roll is made.
Ideally I would want the players to see the monster (NPC) target AC so they can prompt to use their special weapon effect. If needed I'll also take the ability for me to see the target AC in the chat window. But as far as I can tell I can only see this in the combat tracker.
Am I missing something or is this a thing I will need to outside of the FG system? I can always tell my players the target AC but then either them, or myself, has to keep all monster AC's in their head and I feel thats a bit clunky.
I want to know if there is a way I can make it look like the below
Attack[23] -> [at RANDOM NPC] [HIT: AC 15]
Thanks
I am running a custom house rule where if the attack exceeds the target AC by 5 or more then 'X' effect happens. I have managed to code the effects, I used an extension to add custom effects to weapons and armour. But for the life of me I cannot see a way for the players (or myself) to see the target AC in the chat window after an attack roll is made.
Ideally I would want the players to see the monster (NPC) target AC so they can prompt to use their special weapon effect. If needed I'll also take the ability for me to see the target AC in the chat window. But as far as I can tell I can only see this in the combat tracker.
Am I missing something or is this a thing I will need to outside of the FG system? I can always tell my players the target AC but then either them, or myself, has to keep all monster AC's in their head and I feel thats a bit clunky.
I want to know if there is a way I can make it look like the below
Attack[23] -> [at RANDOM NPC] [HIT: AC 15]
Thanks