Braxa
June 4th, 2020, 09:38
For context, I have a player who is a pyromaniac goblin throwing out oil, fire, and rockets of all sorts. I am looking for an easy way for him to have a power or weapon on his character sheet that is an Oil Flask. We are using D&D 5e. I am new to FGU and VTTs in general but my experience so far has been excellent.
The Oil Flask Item reads:
"As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil."
I know how to set up the attack and the duration but I am curious if it is possible to create an effect where when the target takes fire damage, it receives an additional 5 fire damage automatically because it had oil on it.
I thought of just having the player have a power with the improvised ranged weapon attack, an effect called "oil", and a damage button that does 5 fire damage. They could roll to hit, apply the oil effect, and then, when fire damage is dealt to the creature, deal the additional 5 fire damage from the oil all in one power on their character sheet. The problem here is that the oil effect would need to be removed manually as far as I can tell.
I also played around with conditional effects, IF, and IFT condition tests but couldn't figure anything out.
Is it possible to automate the Oil (Flask)? Or to what extent could the Oil (Flask) be automated?
Thanks in Advance!
The Oil Flask Item reads:
"As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil."
I know how to set up the attack and the duration but I am curious if it is possible to create an effect where when the target takes fire damage, it receives an additional 5 fire damage automatically because it had oil on it.
I thought of just having the player have a power with the improvised ranged weapon attack, an effect called "oil", and a damage button that does 5 fire damage. They could roll to hit, apply the oil effect, and then, when fire damage is dealt to the creature, deal the additional 5 fire damage from the oil all in one power on their character sheet. The problem here is that the oil effect would need to be removed manually as far as I can tell.
I also played around with conditional effects, IF, and IFT condition tests but couldn't figure anything out.
Is it possible to automate the Oil (Flask)? Or to what extent could the Oil (Flask) be automated?
Thanks in Advance!