crleonhard
June 3rd, 2020, 16:15
I am attempting to export a module with a number of Story (encounter) entries, some of which I want to be visible to players and others which I do not wish shared. I thought I could do this by putting the shared content in a client.xml file and the non-shared content in a db.xml file, but players are still able see all the entries from both files. Am I just misunderstanding this completely, or am I missing a detail somewhere that's affecting the visibility of these items?
When I do it within a campaign, it's easy to control this behavior by flagging the desired entries with <public>. How can I achieve the same results in a module?
When I do it within a campaign, it's easy to control this behavior by flagging the desired entries with <public>. How can I achieve the same results in a module?