Valyar
June 2nd, 2020, 19:53
We work on reference manual (ruleset is based on CoreRPG) and the original product is having different fonts and weight as part of a paragraph, including symbols that represent special icons on the custom dice. I am not sure if there is way to achieve this in the Reference manual and if this is possible at all with Fantasy Grounds.
Screenshot is below.
The first word of the paragraph (Altitude, Crashes) is different font and color compared to the rest of the text, and the mobility work is with different size and weight. The special symbol is implemented as vector image in the original product, I can make it as custom font .... but still need to know if there is possibility to have something in the XML that instructs FG what to render the different portion of the paragraph properly?
Ideas or how-to?
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=36401&stc=1&d=1591123793
Screenshot is below.
The first word of the paragraph (Altitude, Crashes) is different font and color compared to the rest of the text, and the mobility work is with different size and weight. The special symbol is implemented as vector image in the original product, I can make it as custom font .... but still need to know if there is possibility to have something in the XML that instructs FG what to render the different portion of the paragraph properly?
Ideas or how-to?
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=36401&stc=1&d=1591123793