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Dakadin
May 30th, 2020, 03:34
RMC v2.1.2 is on the test channel now. It should be on the live channel on Tuesday. Here is a list of the changes:

[Fixed] New skill rank calculations are not working properly when created using the Skills sidebar
[Fixed] Spell Lists created with the using the sidebar button will not allow opening the individual spell windows.
[Fixed] Minor Mistake in Character Law herbs you have Arlan in twice however one of them I believe is Arthond
[Fixed] Names do not show for PCs added to the CT until a panel is opened
[Fixed] Associated Skill getting cleared out for the Combat tab items
[Fixed] The OB for items is not updating until opening them after the skill total changes
[Fixed] Armor Penalties on Items are not locking
[Fixed] Opening the Combat tab would occasionally get a script execution error
[Fixed] Clean up picture captions in Spell Law Reference Manual
[Fixed] Stun rounds can expire without effecting the CT entry if Initiative is rolled each round
[Updated] CT Rest functions so they do not apply to Dead CT entries

Dakadin
June 2nd, 2020, 18:03
This is now on the live channel.

Prunttonner
June 3rd, 2020, 12:40
Hi Dadakin!

Yesterday we noticed a minor bug when a encounter were loaded in CT from Encounter table. When I tried to load the encounter with NPCs neutral and Unindentified, we recibed a script error and the encounter didn't load. However, if NPCs were Identified, encounter worked properly. I attach some screenshot.
36429
36430

As I said, it is a minor error.

Regards,

Prunttonner
June 3rd, 2020, 12:55
Hi again, Dadakin!

I've read you want to implement ESF rules, is that correct?

In my opinion it's very important in RMC. But it's true that ESF have a lot of optional rules, and develop all of them in a way that each GM could choose which of them want to use seems hard to develop on one step. I think one step that could be easy is to make the program sum the differents types of weights (no chothing nor armor) that are carried or worn by the PC. Right now is a work that GM have to do if we want to apply this rule and in the equipment each item have divided its weight in differents categories, so it's easy to sum by the ruleset.

What is your opinion?

Regards,
Prunttoner

Dakadin
June 3rd, 2020, 16:02
Hi Prunttonner,

Thanks for letting me know about the error. I will work on getting that fixed.

For ESF, yes I do plan on totaling the different weight types. I've already added the ESF fields to the items. I plan on redoing the Spells tab where it will show that information along with a few of the other options so it is easier to track.

Dakadin

Prunttonner
June 3rd, 2020, 16:23
Hi Prunttonner,

Thanks for letting me know about the error. I will work on getting that fixed.

For ESF, yes I do plan on totaling the different weight types. I've already added the ESF fields to the items. I plan on redoing the Spells tab where it will show that information along with a few of the other options so it is easier to track.

Dakadin

It sounds very nice!!!

JohnD
June 3rd, 2020, 18:56
Hi Prunttonner,

Thanks for letting me know about the error. I will work on getting that fixed.

For ESF, yes I do plan on totaling the different weight types. I've already added the ESF fields to the items. I plan on redoing the Spells tab where it will show that information along with a few of the other options so it is easier to track.

Dakadin

Keeps getting better and better.

Dakadin
June 4th, 2020, 05:05
Hi Dadakin!

Yesterday we noticed a minor bug when a encounter were loaded in CT from Encounter table. When I tried to load the encounter with NPCs neutral and Unindentified, we recibed a script error and the encounter didn't load. However, if NPCs were Identified, encounter worked properly. I attach some screenshot.
36429
36430

As I said, it is a minor error.

Regards,

Hi Prunttonner,

I am unable to replicate this issue. Do you happen to have any extensions loaded because I did notice a few buttons around the dice tower? If it is the one that I think it is, I am pretty sure most of those options are on the Modifiers window now.

Edit: Nevermind. I found it. The issue isn't if they are identified or not. It is whether or not the CT is open. I will see about getting it fixed.

Thanks,
Dakadin

ikeaboy
June 4th, 2020, 11:26
Hi Dakadin,

I'm a user of FG standard and currently running a RM campaign as a GM.

After the 2.1.1 update I noticed that a couple of things went broken. Unfortunately these are severe enough to hamper continuing our campaign.

1) Existing player notes now give error and they seem to be lost in space:
36471
-- This is very sad, as the players kept their diary in the notes
-- New notes function ok

2) Player character sheets are broken in two pages:
- Combat-page gives error:
36472
- Inventory-page is missing all the equipment tracked there (including its weight, also all money is lost):
36473

Could it be that there has been some regression issues to the existing functionality and existing records as a result of the new changes?

Edit: Issue was related to missing campaign conversion - fixed by Dakadin like a pro! Thanks mate!

BR,
_petteri

Prunttonner
June 4th, 2020, 12:28
Hi Prunttonner,

I am unable to replicate this issue. Do you happen to have any extensions loaded because I did notice a few buttons around the dice tower? If it is the one that I think it is, I am pretty sure most of those options are on the Modifiers window now.

Edit: Nevermind. I found it. The issue isn't if they are identified or not. It is whether or not the CT is open. I will see about getting it fixed.

Thanks,
Dakadin

Hi Dadakin,

Sorry for the bad diagnosis !! I tried several things for sure that the ID happened and it was for having CT open !!!

Thank you

Prunttonner

Dakadin
June 4th, 2020, 15:58
Hi Dakadin,

I'm a user of FG standard and currently running a RM campaign as a GM.

After the 2.1.1 update I noticed that a couple of things went broken. Unfortunately these are severe enough to hamper continuing our campaign.

1) Existing player notes now give error and they seem to be lost in space:
36471
-- This is very sad, as the players kept their diary in the notes
-- New notes function ok

2) Player character sheets are broken in two pages:
- Combat-page gives error:
36472
- Inventory-page is missing all the equipment tracked there (including its weight, also all money is lost):
36473

Could it be that there has been some regression issues to the existing functionality and existing records as a result of the new changes?

BR,
_petteri

Hi petteri,

I am sorry that you experienced these issues. It sounds like the script that runs to convert things to be compatible with CoreRPG didn't run properly. It should have made a backup copy of the campaign though but it likely isn't needed because the stuff should still be in the existing campaign.

Are you running any extensions? Most older extensions won't work with the new version of the ruleset because the code has changed so much in some areas.

I will send you a PM to see if I can help you get this resolved. Please let me know if you have any questions in the meantime.

Thanks,
Dakadin

Dakadin
June 4th, 2020, 16:02
Hi Dadakin,

Sorry for the bad diagnosis !! I tried several things for sure that the ID happened and it was for having CT open !!!

Thank you

Prunttonner

No need to apologize. I do appreciate you trying to narrow it down. It definitely helps when I try to recreate it. Luckily, I happened to close the CT at one point which I rarely do in my games. :D

Sulimo
June 5th, 2020, 00:37
Hi Prunttonner,

I am unable to replicate this issue. Do you happen to have any extensions loaded because I did notice a few buttons around the dice tower? If it is the one that I think it is, I am pretty sure most of those options are on the Modifiers window now.

Edit: Nevermind. I found it. The issue isn't if they are identified or not. It is whether or not the CT is open. I will see about getting it fixed.

Thanks,
Dakadin

I don't know if it is related to this or not, but, I got an error message when trying to place NPCs into the CT via the Encounter (with the add to CT button).

If the CT was not open, I would get the following error:


Script Error: [string "scripts/manager_combat2.lua"]:267: attempt to index local 'winEntry' (a nil value)


It would add one of the 4 NPCs to the CT, but not the other three.

It only happens if I do not have the CT open before adding the NPCs.

I'm still running classic for now.

Dakadin
June 5th, 2020, 01:25
Hi Sulimo,

Yes, that is the same issue and thanks for the additional details. I've got it fixed in version 2.1.3 that I am hoping to turn over to Smitework some time tonight so it can be on the test channel tomorrow and released on Tuesday.

Thanks,
Dakadin

Willot
June 5th, 2020, 10:38
In other core games Effects can be targeted to individual creatures or NPCS. For example in PF2e ruleset
The flat-footed Effect can be applied to a PC then that effect on the PC can then be targeted on the two Creatures who are flanking the PC.
So only those two creatures get the bonus for hitting the flanked PC and no one else not involved in the flanking maneuver.

Can this sort of thing be done in RMC? So For Example Parry can can be set to One target?

Dakadin
June 5th, 2020, 17:40
Hi Willot,

Not at this time. I mainly just converted the existing RMC effects and tried to apply the appropriate conditions. I do plan on adding more functionality in the future for effects but I haven't gotten that far yet. ;)

Dakadin