Angelcreed
May 22nd, 2020, 21:10
The Campaign started nearly a year ago in the streets of Baldur's Gate where its members were approached by two gentlemen in fanciful clothing seaking workers who would be available to survive the ocean depths. The motley crew of wave riders all having their own reason for wanting to leave the mainland, signed a contract with the two men to begin work for a salvage operation located on the Island of Snowdown. The area once held by pirates and northmen in the last decade had been beseiged by the country of Amn and its merchant navy seeking a point of refuge between the mainland and Chult. The seas around the Moonshaes had always been ripe for crashed ships and pirate activity providing plenty of opportunity to strike it rich or drown below the waves.
The groups current composition includes two water gensai; one a druid of the circle of the Moon, the other a Cutlass weilding Tempest Cleric devoted to the Pirate God Valkur, a Simic Hybrid Arcane trickester known for safe cracking a mile below, a Lizard Folk barbarian of the storms and an incredibly adept Dragonborn sorcerer who began his life serving a fabled leviathin as a warlock lurker in the deep. All of the group has cut their teeth fighting Sahaugin for the rights to sunken ships, fired cannons on galleons laden with pirates and treasure, chased a cult of devil worshipers through their patron city of Caer Westphael trying to avoid being pulled into politics and earned a right to hold a contract with Tunstal's Dredgers.
Our game is looking for 1-2 players set in an aquatic themed campaign within Forgotten Realms. The campaign and story line are homebrew with liberties taken with the aquatic rule sets highlighted in the PHB. This is due in part to 40% of the adventures take place beneath the waves. For character creation all Wizards 5e books are allowed and UA materials from Wizards may be allowed if agreed upon first. The group is well rounded with 5 players so you can play what you like (I usually run 6-8 players). The main thing during character development is playing a race or class that at level 9 (the current level of the players) can survive days underwater.
If this sounds like a game you'd enjoy and you would be willing and able to commit to for the next 9-12 months please drop me a line. We would enjoy having you at our virtual table.
Thanks,
Scott
The groups current composition includes two water gensai; one a druid of the circle of the Moon, the other a Cutlass weilding Tempest Cleric devoted to the Pirate God Valkur, a Simic Hybrid Arcane trickester known for safe cracking a mile below, a Lizard Folk barbarian of the storms and an incredibly adept Dragonborn sorcerer who began his life serving a fabled leviathin as a warlock lurker in the deep. All of the group has cut their teeth fighting Sahaugin for the rights to sunken ships, fired cannons on galleons laden with pirates and treasure, chased a cult of devil worshipers through their patron city of Caer Westphael trying to avoid being pulled into politics and earned a right to hold a contract with Tunstal's Dredgers.
Our game is looking for 1-2 players set in an aquatic themed campaign within Forgotten Realms. The campaign and story line are homebrew with liberties taken with the aquatic rule sets highlighted in the PHB. This is due in part to 40% of the adventures take place beneath the waves. For character creation all Wizards 5e books are allowed and UA materials from Wizards may be allowed if agreed upon first. The group is well rounded with 5 players so you can play what you like (I usually run 6-8 players). The main thing during character development is playing a race or class that at level 9 (the current level of the players) can survive days underwater.
If this sounds like a game you'd enjoy and you would be willing and able to commit to for the next 9-12 months please drop me a line. We would enjoy having you at our virtual table.
Thanks,
Scott