Berndout
May 21st, 2020, 16:37
Hi all,
I am looking for people who want to join my campaign(s) when finished. But I need to prepare the campaigns first and would love some advice on it.
What kind of setting do you suggest for the fantasygrounds community? Better classic or unique settings? On which of the following campaigns should I focus?
1. Classic forgotten realms
high fantasy campaign like the baldurs gate games.
2. Legacy of the old ones
Dark fantasy like game of thrones. Low magic, few magical beasts deeply layered politics. Anybody knows harnworld? Setting based on a world created by me. Some lore can be found here (https://berndout.wordpress.com/world/), but in German :)
3. Into the unknown
A science fiction story. Starting as a realistic near future scenario with our world close to extinction. Several arche like space ships travel to find a new home for humanity. The early story is based on technology and science but quickly changes into horror and exploration. Later it will develop more into high science fiction like star trek. A major element are lesser and higher AIs which control and support almost every electronic device, from weapons to spaceships.
4. Stranded away
Similar to the tv series Lost. Some people crash with a plane on a lonely islands and must survive. Some common elements like cannibals, abandoned facilities but also mysterious/fantasy/scifi elements like Anubis creatures (human jakals), energy fields, portals etc.
5. The multiverse of time
Time travel adventure, starting in the 21st century. By traveling time new time dimensions are being created which run parallel to other time lines. Dimensions can appear, stop and merge.
Which rulesets fit? I only played pen&paper hardcore in the 90s. I played ad&d, DSA, shadowrun, pp&p, world of darkness, little rifts and little traveller.
Recently I played Savage worlds a bit.
So what would you suggest for my campaign settings?
Here are my suggestions. Please copy, paste and edit/add your suggestions. If you like you can also add an interest rating for each campaign setting idea ;)
1 (not interested) to 5 (very interested)
1. Classic forgotten realms
Rulesets: d&d e5 obviously
Rating: 1-5
2. Dark, realistic fantasy with very little magic
Rulesets: not really an idea for that. Magic everywhere.
Rating:
3. Finding new home for humanity
Rulesets: traveller? Savage worlds? Gurps?
Rating:
4. Stranded on island
Rulesets: Savage worlds or gurps?
Rating:
5. Time travel adventure
Rulesets: Savage worlds or gurps?
Rating:
Please help me! I am happy about any recommendation. Also in relation to fantasygrounds compatibility and community interests. Thanks!
I am looking for people who want to join my campaign(s) when finished. But I need to prepare the campaigns first and would love some advice on it.
What kind of setting do you suggest for the fantasygrounds community? Better classic or unique settings? On which of the following campaigns should I focus?
1. Classic forgotten realms
high fantasy campaign like the baldurs gate games.
2. Legacy of the old ones
Dark fantasy like game of thrones. Low magic, few magical beasts deeply layered politics. Anybody knows harnworld? Setting based on a world created by me. Some lore can be found here (https://berndout.wordpress.com/world/), but in German :)
3. Into the unknown
A science fiction story. Starting as a realistic near future scenario with our world close to extinction. Several arche like space ships travel to find a new home for humanity. The early story is based on technology and science but quickly changes into horror and exploration. Later it will develop more into high science fiction like star trek. A major element are lesser and higher AIs which control and support almost every electronic device, from weapons to spaceships.
4. Stranded away
Similar to the tv series Lost. Some people crash with a plane on a lonely islands and must survive. Some common elements like cannibals, abandoned facilities but also mysterious/fantasy/scifi elements like Anubis creatures (human jakals), energy fields, portals etc.
5. The multiverse of time
Time travel adventure, starting in the 21st century. By traveling time new time dimensions are being created which run parallel to other time lines. Dimensions can appear, stop and merge.
Which rulesets fit? I only played pen&paper hardcore in the 90s. I played ad&d, DSA, shadowrun, pp&p, world of darkness, little rifts and little traveller.
Recently I played Savage worlds a bit.
So what would you suggest for my campaign settings?
Here are my suggestions. Please copy, paste and edit/add your suggestions. If you like you can also add an interest rating for each campaign setting idea ;)
1 (not interested) to 5 (very interested)
1. Classic forgotten realms
Rulesets: d&d e5 obviously
Rating: 1-5
2. Dark, realistic fantasy with very little magic
Rulesets: not really an idea for that. Magic everywhere.
Rating:
3. Finding new home for humanity
Rulesets: traveller? Savage worlds? Gurps?
Rating:
4. Stranded on island
Rulesets: Savage worlds or gurps?
Rating:
5. Time travel adventure
Rulesets: Savage worlds or gurps?
Rating:
Please help me! I am happy about any recommendation. Also in relation to fantasygrounds compatibility and community interests. Thanks!