Seems
May 20th, 2020, 05:53
So, I'm just getting started with FGC for my Curse of the Crimson Throne adventure that has been on hiatus with my players currently in different parts of the country. The PCs were all created in Hero Lab and I've figured out how to use the converter. So far, so good.
My main question is exactly which Pathfinder modules do I need in order to make the PCs functional in FGC? The PCs were created with various source books, like Ultimate Magic, Advanced Class Guide, Advanced Race Guide, etc. Will the various feats, spells etc. from their Hero Lab-generated characters work in FGC? Do I really need to purchase the FGC versions of those source books all over again, or are the FGC versions more like reference material so players can look up their abilities, etc? I know there are some user-generated modules that cover some of this, but I'm trying to figure out how this all fits together.
Thanks in advance for any help.
My main question is exactly which Pathfinder modules do I need in order to make the PCs functional in FGC? The PCs were created with various source books, like Ultimate Magic, Advanced Class Guide, Advanced Race Guide, etc. Will the various feats, spells etc. from their Hero Lab-generated characters work in FGC? Do I really need to purchase the FGC versions of those source books all over again, or are the FGC versions more like reference material so players can look up their abilities, etc? I know there are some user-generated modules that cover some of this, but I'm trying to figure out how this all fits together.
Thanks in advance for any help.