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ArnoutBrokking
May 19th, 2020, 11:00
One of my players is wearing a cursed demon armor:

I've managed to code the effect for the most part, but I'm having trouble with the last bit of the cursed part of the armor:


Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against fiends and on saving throws against their spells and special abilities.

I got the disadvantage on attack roles if the target is a fiend, but is there a way to automate the disadvantage on saving throws if the attacker is a fiend?

Zacchaeus
May 19th, 2020, 11:50
No, because a saving throw can't be targetted; it's only made against an ability and not against the source that is forcing the save. All you can do in that case is to click the ADV button before the save is made (or create a DISSAV: effect with an expiry of on next roll and apply it just before the save is made)

ArnoutBrokking
May 19th, 2020, 13:00
Yeah, thought that would be the case, but hoped there would be smarter minds than mine who had found another work-around. Thanks!