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SoloJoke
May 18th, 2020, 18:26
Is it currently possible to add the available effect commands to NPC sheets? As in is there a way for me to automate the NPC abilities in the same way I can automate other powers? Like give an NPC an ability that increases their AC and in the ability I type out the normal effect "AC: +2" and I can then drag that ability somewhere? Or is that not implemented yet?

Zacchaeus
May 18th, 2020, 18:47
This article goes into some depth as to what wording you can use and what effects that the wording will create when the NPC is placed on the CT. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/721028/5E+NPCs+and+Encounters

You can always create effects in the effects dialog (the running man icon top right menu)and add them to an NPC on the combat tracker.

And there is also this extension which allows for adding effects to NPCs. https://www.fantasygrounds.com/forums/showthread.php?40833-5E-Advanced-Effects-(items-npcs-characters)

viviolay
May 19th, 2020, 05:29
I use the extension mentioned and it's really great. I forget that it's not a default behavior often cuz I've used to customize items so many times on the fly in campaigns.
It'd be really cool if the extension to add effects to NPCs and items was added to the base ruleset.

SoloJoke
May 21st, 2020, 10:02
Okay, thanks for the replies, I just downloaded the extension and I'm about to try it out, it seems like its exactly what I wanted.