PDA

View Full Version : Error on Loading Toughness Values on Savage World Vehicles after last update



morgangould
May 15th, 2020, 12:34
Ruleset(s)
Savage Worlds Adventure Edition
New Campaign / FGC Migrated Campaign:
New (Unity)
Extensions/Themes:
Both with Sci Fi Companion and with just the Core rules of Savage Worlds
Modules Loaded:
Science Fiction Companion
FG Battle Maps
SWADE GM Guide
SWADE Player Guide


Operating System / Language Setting:
Windows / English
Steps to Reproduce:

Just upon up a vehicle and you receive this message:
[5/15/2020 7:19:59 AM] FGU v4.0.0 ULTIMATE (2020-05-14)
[5/15/2020 7:19:59 AM] Launcher scene starting.
[5/15/2020 7:28:40 AM] Starting cloud server mode. [morgangould]
[5/15/2020 7:28:44 AM] Game server started. [68.183.117.123:59734]
[5/15/2020 7:28:44 AM] Launcher scene exiting.
[5/15/2020 7:28:44 AM] Match successfully created on lobby.
[5/15/2020 7:28:44 AM] Tabletop scene starting.
[5/15/2020 7:29:26 AM] Campaign database backup created.
[5/15/2020 7:29:26 AM] Loaded FreeType library version 2.10.2
[5/15/2020 7:29:34 AM] RULESET: CoreRPG ruleset v3.3.11 for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[5/15/2020 7:29:34 AM] EXTENSION: Science Fiction Companion v1.5\rfor Fantasy Grounds\rCopyright 2014 SmiteWorks USA LLC
[5/15/2020 7:31:13 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/15/2020 7:31:13 AM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/vehicle_main.lua"]:51: attempt to call field 'update' (a nil value)

It was working prior to the latest update.
No Toughness Value is shown, but upon unlocking you can see the value until locked again.