PDA

View Full Version : Call of Cthulhu With FG Unity?



Game Maven
May 14th, 2020, 23:57
Does anyone know if the 6e or 7e rule set works with the Unity upgrade?

Moon Wizard
May 15th, 2020, 00:30
All rulesets are already working in FGU (including CallofCthulhu and CoC7E); though there are a few issues here and there. We're documenting any issues to fix as we move forward.

Regards,
JPG

Game Maven
May 15th, 2020, 00:47
Thanks so much!

Magnimost
May 15th, 2020, 23:27
We just played a (second) session in FGU with CoC 7E, it works well. Same with Traveller ruleset.

Issues:
- Some Modern occupations don't work properly when creating a character (criminal and at least one other, friend mentioned it, don't know the specifics). Some (most?) do.
- Character sheet can't be widened, so the skill delete buttons are hidden - you can still delete skills by right clicking on one and selecting delete from the context menu.
- FGU creates additional empty inventory lines when adding items
- Some weirdness when deleting characters in character sheet notes section, it misses a character when starting to write or something like that, didn't look closer
- Heading style doesn't do anything in Notes
- Vehicles are missing, but they were just recently added to FGC so I guess they'll come to FGU sooner or later
- Own language or Dodge isn't auto-calculated from EDU/DEX, don't know if that's the same in FGC (I mostly GM CoC so don't know)
- One player got disconnected randomly after GM opened an image
- When you return to the game after getting booted or quitting, the GM needs to boot your old character/instance from the game, otherwise you can't get back in.

In general, nothing game-breaking, and it's perfectly playable.

[cross-posted to FGU sub-forum for better visibility on bugs]

Orgreth
May 16th, 2020, 08:22
Hello,

We were also noticing that regular items are not in the module, is this just something in our set up? We see all the weapons but basic items are not in the modules?

Thanks,

damned
May 16th, 2020, 08:27
Hi Ogreth

The items are not included because they are generic in nature. They are in most case not the actual items your character would actually choose. They are provided as a guide as to the price and range of items that were available in that period. Even the price is not really relevant on Call of Cthulhu. You can afford it, you can afford it at a stretch or you cant afford it. Actual cost, tracking of dollars is not part of the game rules.

You can see some community created item modules here: https://www.fantasygrounds.com/forums/showthread.php?25747-Call-Of-Cthulhu-Community-Extensions&p=242592