Roastbeef
May 13th, 2020, 23:00
Greetings everyone and thank you in advance for enduring the following stupid questions!
I am very much interested in purchasing Fantasy Grounds because I have little to no experience with any D20 systems and I figure having this system would aid me in coming to grips with the D20 mechanics. Sure, reading through the books is one thing, but unless you actually play and go through the steps / phases it's not immediately intuitive with regards to what comes in play and when.
For the record, I am more interested in Pathfinder 1 and 2 as I feel these systems allow for the most customization when it comes to character creation (I am willing to suffer and learn the more complex system because as a player and potential GM - DM, I would rather have a system that is more complex).
Probably 1st edition because there is just a ton of released material that players and GMs alike can draw from in their campaigns. I am looking at second edition, but I would rather wait until a few more books and supplements come out to have the game feel more rounded in terms of options and the like.
1) I guess that my first question is whether or not Fantasy Grounds can be used as an automated system that would guide a beginner through most of the phases and steps of the game (especially when it comes to combat). I understand (from videos I've been through on youtube and from user explanations I've read through) that the system doesn't automatically run the system for you and requires prompts and inputs from the DM or players to go along with the various phases of the game. Nonetheless, I feel that this is a good tool to practice combat and getting accustomed to the different phases of combat, other rules and when to roll and why to roll.
Am I wrong to assume this? Unfortunately, I just do not have anyone in my social entourage who is into pen & paper roleplaying games and learning first hand from a tutor isn't a viable option.
2) Since almost all of my RPG experience is with World of Darkness - Vampire the Masquerade (old school - classical WOD games really) and is over the internet in e-mail / play by post games, what are the official facts on being able to input manual die rolls? I'm getting conflicting information and facts on just what Fantasy Grounds has to offer on this option; some say that that it is possible and is already an option in the software, some say that it will be possible in a future update - rendition of the game (unity perhaps?), some say further scripts need to be added on the part of the user, some say that you need to play around with the dice roll results, some say you need to have rolls first aimed at NPCs or monsters (dummy rolls) and then edit them and add the result etc etc.... I've bee googling the hell out of this feature (as to whether or not it is even possible with the software) and I get newer and older posts on the forum stating contradicting facts on the feature.
I intend on playing by post - e-mail sessions as I have already done for most of my life as for me, there is no greater immersion than involving good fiction writing on the part of both players / GMs in rpgs. I've actually tried one live table top session with D&D 3.5 waaaaaay back in the day and I was turned off as all of the other players just played it as a beer and pretzels hack n' slash, let's do silly things 'game' and didn't really get into character (basically, Bob the Halfing and such..not my cup of tea). I feel that live sessions are not very immersive as you can spend 5 minutes talking about or describing the inner turmoil of your character as he/she/it? contemplates stabbing someone from behind etc...every thing is very basic and to the point.
Anyways, this is a real deal breaker (being able to use die rolls manually) for me either way on whether or not I intend on purchasing the software and the Pathfinder collection that is needed to run my campaigns. If I can't add die rolls from the forums I am active on, I may have to reconsider the worth of Fantasy Grounds to me.
I would like to use this software to prepare - run games and basically use screenshots to handle combat situations, maps and the like.
3) What is the deal with this new Unity system? If I buy the classic Fantasy Grounds, do I have to buy Unity when it comes out full fleshed out and ready for action at some later date? Should I wait for unity as it seems to be a beefier Fantasy Grounds with more bells and whistles? As an already classic Fantasy Grounds user, do you get the free upgrade / do you have pay the difference for access to that software as well?
Please advise.
Thank you in advance for your help!
I am very much interested in purchasing Fantasy Grounds because I have little to no experience with any D20 systems and I figure having this system would aid me in coming to grips with the D20 mechanics. Sure, reading through the books is one thing, but unless you actually play and go through the steps / phases it's not immediately intuitive with regards to what comes in play and when.
For the record, I am more interested in Pathfinder 1 and 2 as I feel these systems allow for the most customization when it comes to character creation (I am willing to suffer and learn the more complex system because as a player and potential GM - DM, I would rather have a system that is more complex).
Probably 1st edition because there is just a ton of released material that players and GMs alike can draw from in their campaigns. I am looking at second edition, but I would rather wait until a few more books and supplements come out to have the game feel more rounded in terms of options and the like.
1) I guess that my first question is whether or not Fantasy Grounds can be used as an automated system that would guide a beginner through most of the phases and steps of the game (especially when it comes to combat). I understand (from videos I've been through on youtube and from user explanations I've read through) that the system doesn't automatically run the system for you and requires prompts and inputs from the DM or players to go along with the various phases of the game. Nonetheless, I feel that this is a good tool to practice combat and getting accustomed to the different phases of combat, other rules and when to roll and why to roll.
Am I wrong to assume this? Unfortunately, I just do not have anyone in my social entourage who is into pen & paper roleplaying games and learning first hand from a tutor isn't a viable option.
2) Since almost all of my RPG experience is with World of Darkness - Vampire the Masquerade (old school - classical WOD games really) and is over the internet in e-mail / play by post games, what are the official facts on being able to input manual die rolls? I'm getting conflicting information and facts on just what Fantasy Grounds has to offer on this option; some say that that it is possible and is already an option in the software, some say that it will be possible in a future update - rendition of the game (unity perhaps?), some say further scripts need to be added on the part of the user, some say that you need to play around with the dice roll results, some say you need to have rolls first aimed at NPCs or monsters (dummy rolls) and then edit them and add the result etc etc.... I've bee googling the hell out of this feature (as to whether or not it is even possible with the software) and I get newer and older posts on the forum stating contradicting facts on the feature.
I intend on playing by post - e-mail sessions as I have already done for most of my life as for me, there is no greater immersion than involving good fiction writing on the part of both players / GMs in rpgs. I've actually tried one live table top session with D&D 3.5 waaaaaay back in the day and I was turned off as all of the other players just played it as a beer and pretzels hack n' slash, let's do silly things 'game' and didn't really get into character (basically, Bob the Halfing and such..not my cup of tea). I feel that live sessions are not very immersive as you can spend 5 minutes talking about or describing the inner turmoil of your character as he/she/it? contemplates stabbing someone from behind etc...every thing is very basic and to the point.
Anyways, this is a real deal breaker (being able to use die rolls manually) for me either way on whether or not I intend on purchasing the software and the Pathfinder collection that is needed to run my campaigns. If I can't add die rolls from the forums I am active on, I may have to reconsider the worth of Fantasy Grounds to me.
I would like to use this software to prepare - run games and basically use screenshots to handle combat situations, maps and the like.
3) What is the deal with this new Unity system? If I buy the classic Fantasy Grounds, do I have to buy Unity when it comes out full fleshed out and ready for action at some later date? Should I wait for unity as it seems to be a beefier Fantasy Grounds with more bells and whistles? As an already classic Fantasy Grounds user, do you get the free upgrade / do you have pay the difference for access to that software as well?
Please advise.
Thank you in advance for your help!