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Sasmira
May 12th, 2020, 09:18
Hello,

Just a little module for add Elite/Weak adjustment for monsters
Elite HP Boost and Weak HP Decrease : you need increase or decrease HP manually depending on the level
Elite/Weak Limited attacks : add this effect in addition to Elite/Weak effect. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster’s spells or a dragon’s Breath Weapon). Adjustment for 1 round by default.



https://puu.sh/FJqyG/b9e093a6b3.pnghttps://puu.sh/FJq8o/cb971d16e5.png


Last Update: 05/12/2020
S.

Grivenger
May 13th, 2020, 20:30
Sasmira, this seems like a really clever solution. I can't test this until Thursday, but I'm grateful you've made a module like this?

Weissrolf
May 15th, 2020, 18:45
This looks useful, downloaded immediately. Thank you! :)

JesterOC
July 8th, 2020, 01:51
So my players can see these ... any way to make them not be able see them? The player's are a lot higher level (perhaps +3 can the encounter I was using) and when they saw that the monster was elite they thought it was special, and I had to explain that I was keeping the challenge within reason. But it kinda breaks the fourth wall. No biggy if it can't be done.

Weissrolf
July 8th, 2020, 08:50
You can make any effect on any PC/NPC to be visible to only the GM.

https://i.imgur.com/2bdGB62.png

Weissrolf
July 8th, 2020, 09:25
One change request: Instead of having two separate effects for HP and everything else, these could be combined into one longer line. Less clicking and less space needed.

Elite 02-04; HP +15; AC:2; ATK:2; DC:2; SAVE:2; PERC:2; SKILL:2; DMG:2
https://i.imgur.com/0eTzBKL.png

https://i.imgur.com/ABH3Owz.png

JesterOC
July 19th, 2020, 06:58
There is so much to learn about FG. Thanks!

Weissrolf
July 19th, 2020, 09:44
DMG:2 only affects non spell damage, so we need to add DMGS:2 to elites (plus limited) and DMGS:-2 to weakened.

DDySean
September 4th, 2020, 03:58
[MODERATOR: Moved to the module specific thread. If you have a question/feedback on a specific module please post in the thread for that module. It makes it easier for the dev to see and could help other people too.]

Regarding Sasmira's Elite/Weak Adjustments mod:
Am I using this wrong, the Elite and Weak adj work fine as far as I can tell but none of the HP adjustments seem to work...? Maybe I am doing soemthing wrong but I don't think so. Can you adjust HP with an Effect? I was expecting there to be a colen in there somewhere but there isn't so I tried adjusting it a few ways but still could not seem to get any of the HP + or HP - effects to work...

Nevermind, just found the info from: https://www.fantasygrounds.com/forums/showthread.php?57773-PFRPG2-Elite-Weakened-Effects-mod

Sasmira:
"Just a little module for add Elite/Weak adjustment for monsters
Elite HP Boost and Weak HP Decrease : you need increase or decrease HP manually depending on the level
Elite/Weak Limited attacks : add this effect in addition to Elite/Weak effect. If the creature has limits on how many times or how often it can use an ability (such as a spellcaster’s spells or a dragon’s Breath Weapon). Adjustment for 1 round by default."

Thank you Sasmira, it is an great tool, I just didn't realize the HP needed to be adjusted manually! (It didn't have the full post where I downloaded the mod below).

Milke
September 7th, 2020, 15:27
When adding +2 to Perception, will this increase the creature's Init too? Or does it need an INIT: 2 effect?

JesterOC
September 7th, 2020, 17:21
The first post mentions that you need to do that manually. At the moment there is no command to give FG to increase a target's MAX HP. The mods are a reminder.