PDA

View Full Version : SWADE and SW Deluxe Modules



DMDaddy0
May 12th, 2020, 02:41
Do modules for the two different versions of the game play nicely together? If I buy the Adventure Card deck (made for Deluxe Edition), will it work with SWADE?

etherio
May 12th, 2020, 07:00
I second this question. The store entries for SW products don't make it very clear if they're compatible. Are modules like the companion books SWADE compatible? Do we maybe get different downloads of the product depending on what version of SW we own? If something like that is in play, is it so for all of the SW add ons, so we can buy them confidently knowing that they'll work?

Lonewolf
May 12th, 2020, 07:58
Do modules for the two different versions of the game play nicely together? If I buy the Adventure Card deck (made for Deluxe Edition), will it work with SWADE?
I have got the adventure deck. It comes with two modules. One of them is the SWADE deck.

35226

The other module is the original and can be used for the older delux rules when they are loaded.

Lonewolf
May 12th, 2020, 08:37
I second this question. The store entries for SW products don't make it very clear if they're compatible. Are modules like the companion books SWADE compatible? Do we maybe get different downloads of the product depending on what version of SW we own? If something like that is in play, is it so for all of the SW add ons, so we can buy them confidently knowing that they'll work?

It is a good question. There could be a bit more done to explain some products in the store. Here is my experince of the subject. YMMV.

They will load but you get the exact same text as in the original printed book. So although they work there is no automatic rules update. For example an adventure for Delux will work in SWADE. However you will see things like charisma modifiers which are not used in SWADE. If Pinnacle Entertainment does an update of the paper companion books. The module author usally also jumps in and follows along.

In the case of the advenure deck. I got mine for Delux and now it has a SWADE version added. This an example of an free update.

Another example where there is no update is Winter Eternal. It loads into SWADE. However as far as I know there never been any conversion notes printed for the paper books and therefore there no updates in FG. Although all the material works and just needs a bit of a manual tweak using the generic advice from Pinnacle. So those modules work under SWADE but expect some minor editing tasks during game prep.

wyndhydra
May 12th, 2020, 14:01
I would agree similar to Lonewolf based on my experience. That said, I would note that some of the settings have been updated to have both a SWADE and SWD version, such as Doswellk's work on 50 Fathoms' Player Guide.

mac40k
May 12th, 2020, 15:51
The short answer is yes, older settings will load/work with SWADE, but in most cases, just as you would have to do IRL at the table, you will need make changes yourself. See Talyn's post #5 in this recent thread on the same subject.

https://www.fantasygrounds.com/forums/showthread.php?56845-Older-content-used-with-SWADE

i3ullseye
May 12th, 2020, 21:27
I do wish there was a nice Logo on the store to show which have been actively converted/updated.

fubeca150
May 12th, 2020, 22:29
I do wish there was a nice Logo on the store to show which have been actively converted/updated.

I have had the same desire since I am new to both FG and to Savage Worlds and don't know enough about either to know if something isn't updated.

On the adventure deck compatibility, it took me a while to figure out that the reason that a new default SWADE + Adventure Deck lets me choose Rippers cards to be included, but SWADE + Adventure Deck + Rippers Reloaded does not and does not include them is because Rippers Reloaded doesn't have any custom adventure cards (while the base Rippers does).

Mgrancey
May 13th, 2020, 01:49
The problem, as far as I know, is you can't have the modules switch between Deluxe stats and Adventure stats. So, for example, if you delete "throwing" and up or add in "athletics" for SWADE, then it stops working in Deluxe. You can add or up "Athletics" so that it works with both as far as skills go, but then you have everything else; edges, hindrances, race stuff, etc.

Some edges have been negated or have a different effect, like Charisma, which used to be its own stat but is now a reroll or negative modifier for Persuasion. However, if you make it a negative modifier for SWADE, then it will be doubled in Deluxe cause the automation will add a penalty for Charisma and then for hard coded effect on Persuasion.

Currently, you would need a module for Deluxe and then a different one for SWADE. So you can see where it gets messy. Best solution would probably ask FG to put notes in content description to say has been adjusted to work with SWADE.

Unfortunately, fixing modules is a time consuming process, cause if we update them you also need to update them for the Ruleset version as well, and there is always more work than workers. I just spent better part of a month updating the Super Powers Companion 2 Ed. All I was really doing was redoing NPCs and Modifying power objects to match new Ruleset stuff.

Deadlands is getting a new SWADE update coming out in Nov, so there isn't much reason to update the current version now, when they are probably going to be working on that now or soon, so it can be released ASAP after the kickstarter stuff is released.

etherio
May 13th, 2020, 06:59
The problem, as far as I know, is you can't have the modules switch between Deluxe stats and Adventure stats. So, for example, if you delete "throwing" and up or add in "athletics" for SWADE, then it stops working in Deluxe. You can add or up "Athletics" so that it works with both as far as skills go, but then you have everything else; edges, hindrances, race stuff, etc.

Some edges have been negated or have a different effect, like Charisma, which used to be its own stat but is now a reroll or negative modifier for Persuasion. However, if you make it a negative modifier for SWADE, then it will be doubled in Deluxe cause the automation will add a penalty for Charisma and then for hard coded effect on Persuasion.

Currently, you would need a module for Deluxe and then a different one for SWADE. So you can see where it gets messy. Best solution would probably ask FG to put notes in content description to say has been adjusted to work with SWADE.

Unfortunately, fixing modules is a time consuming process, cause if we update them you also need to update them for the Ruleset version as well, and there is always more work than workers. I just spent better part of a month updating the Super Powers Companion 2 Ed. All I was really doing was redoing NPCs and Modifying power objects to match new Ruleset stuff.

Deadlands is getting a new SWADE update coming out in Nov, so there isn't much reason to update the current version now, when they are probably going to be working on that now or soon, so it can be released ASAP after the kickstarter stuff is released.

Do you know which companions have swade versions?

IceBear
May 13th, 2020, 09:36
None as currently Pinnacle hasn't released SWADE versions of the companions in print. I'm not even sure when those are coming...I haven't heard much chatter on them. Once Pinnacle makes them and you can buy the paper or pdf versions then they need to get translated to FG.

That said most of the companion information should still work in SWADE. Here's a thread from someone asking about using the pen and paper companions with SWADE

https://www.pegforum.com/forum/savage-worlds/savage-worlds-general-chat/25649-just-getting-into-swade-are-the-companion-books-still-compatible#post25649

Mgrancey
May 13th, 2020, 14:48
If you mean with SWADE in general, none. There.are conversion docs but that is about it.

Setting wise, only RIFTS currently has had full redo for SWADE I think. Everyrhing else is a conversion doc with some updates included.

IF you mean for FG, none really probably, as it is official stuff so have to stick to what is in source material.



If you mean for FG,

IceBear
May 13th, 2020, 15:22
I thought he was taking about the Fantasy Companion, Superpowers Companion, SciFi and Horror. But if he meant the settings, yeah only Rifts has had a complete rewrite (Deadlands kickstarter for the same just ended). Most other settings just got a few pages of conversion notes...as for the most part the core rules are the same

Mgrancey
May 13th, 2020, 16:09
He, was I just figured a bit of extra clarification would be better.