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View Full Version : Running a homebrew campaign with hardcopies of the rulebooks



Breadflanderz
May 10th, 2020, 19:39
Hello! I am new to fantasy grounds, and I've been tooling around with unity for a new game I want to run online with some of my local friends because of quarantine. We all played physically beforehand, and each own hardcopies of the pathfinder second edition books. I've looked into a lot of the second edition ruleset for unity, and it feels like you have to have the core rules purchased to use it effectively, I've tried creating characters and filling in things manually, but I don't seem to be able to. Ability scores, movement speed, health points, most fields require a parent ancestry/class/background be created or used with applicable info. I would like to run FGU without repurchasing books, and was wondering if anyone had information or tips? I've already entered the fighter class manually and it worked decently it seems, but it's a long and taxing process. Would like to be able to just have our books as a reference and enter data manually without having to input the entire core rules for things to function. Any help would be greatly appreciated!:)

Transbot9
May 10th, 2020, 21:30
You'll have to make those entries that it depends on if you don't buy it. It's worth the cost - it saves so much time.

It comes down to how much time you have on your hands. Honestly, your best bet is to at least pick up the Core Rules and just add what you need from there. I know I've saved a lot of money because I usually pick up the PDFs (cheaper and lack of shelf space), and that gives me a discount on the modules. Or if you get the modules for full price you also get the PDFs from Paizo for free.