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Satyrical
May 5th, 2020, 19:18
I am using Fantasy Grounds Unity with a Standard license.

I am attempting to create an effect that reduces the damage inflicted by an enemy by a dice roll to implement the 'interception' Paladin fighting style. This is similar to the Barbarian Spirit Shield coding in this video : https://www.youtube.com/watch?v=ucIsUPpxvpE at 10:14.

It seems that there might be a bug where the effect coding DMG: -1d6 does not apply correctly. DMG:1d6 and DMG: -6 both apply correctly.

Please see the attached screenshot for an example of the set up.

The effect should be applied to an enemy before their damage roll and should be subtracting 1d6 from their damage.

Trenloe
May 5th, 2020, 19:21
Moved to the Unity playtest forum.

Zacchaeus
May 5th, 2020, 20:01
This is being tracked as [FGU-853] - [5E] Negative dice effects not working (such as Bane) here https://www.fantasygrounds.com/forums/showthread.php?50483-FGU-Early-Access-Known-Differences-and-Issues