PDA

View Full Version : 5E - Halfling Luck



kentmccullough
May 5th, 2020, 18:05
This is has been moved to DMs Guild Here (https://dmsguild.com/product/312709?affiliate_id=1307708)

This extension will reroll 1's for any creature with the 'Lucky' trait as given by the halfling race. This is not to be confused with the Lucky feat which shows in a different list, and is still entirely manual decision making on the player.

This will reroll 1's on attack rolls, saving throws, ability checks, death saves, concentration saves, and system shock saves.

Version 1.0: Base features.
Version 1.1: Added in init rolls and skill checks. Also fixed a nil check error.

Zacchaeus
May 5th, 2020, 18:32
Another nice addition. Jolly well done.

ScriedRaven
May 6th, 2020, 00:09
Really cool extension, however it doesn't apply to skill checks or initiative rolls, which was really annoying because that's what I was using to test if it conflicted with other extensions. It works on ability checks rolled from the main page, but not skill checks from the skills page.

esmdev
May 6th, 2020, 00:14
Initiative is not a standard reroll for luck. The PHB specifically lists ability checks but doesn't list skill checks. Skills checks are technically ability checks so it is possible that they should be covered but the PHB doesn't explicitly say they are.

kentmccullough
May 6th, 2020, 00:19
Whoops, missed those. Initiative is also an ability check. I’ll take a look tomorrow.

esmdev
May 6th, 2020, 00:47
Whoops, missed those. Initiative is also an ability check. I’ll take a look tomorrow.

My bad, I guess initiative is a standard reroll. :)

kentmccullough
May 6th, 2020, 15:41
Updated to Version 1.1: Added in init rolls and skill checks. Also fixed a nil check error.

Dax Doomslayer
May 6th, 2020, 16:13
Halfling luck (and anything that modifies ability checks) would apply. See Jeremey Crawford's tweet on this: https://twitter.com/JeremyECrawford/status/748936098563231745

Kingfish
June 6th, 2020, 06:51
I know I'm the "user error" in this equation but, I need someone to throw me a bone over here.

I bought a stack of extensions from DMSGuild, all of them by kentmccullough (& Rob2E I think). Well, I treated them just like have every other .ext i've used over the years. I dropped the lot of them into my extensions folder, no-mus-no-fuss. I started FG, activated them at the load screen, then quit FG and restarted it. All the other extensions seem to be working: auto flanking and range, auto critical damage, auto Halfling Luck, the miss text flavor e working...HOWEVER, the auto sneak attack doesn't seem to be doing anything. So, what step did I miss? All the other stuff are right out of the gates impressive. I checked the settings, I got nothing about sneak attack in there...what did I miss?

<EDIT> For what its worth, all of these extensions are showing up as having loaded in the chat window on FG startup. And this is on FGC also...forgot to mention that earlier.

Thanks for your time,
K

kentmccullough
June 6th, 2020, 13:57
Add an effect to the rogue that’s simply “Sneak Attack”

Kingfish
June 6th, 2020, 14:53
I KNEW it had to be something simple like that. My only excuse is 'it was late and it'd been a long day'. I did as you said, dropped a plain "Sneak Attack" on self as a never expend and BOOM, perfection! Thank you again for all your work on this, it is brilliant! I'll be getting the rest of your extensions off there for sure now!!!

VolcanicImp
July 12th, 2020, 01:10
Should not reroll Death saves since Death Saves is NOT an Ability Check, with that I am not thinking of downloading it

Kingfish
July 12th, 2020, 03:23
Should not reroll Death saves since Death Saves is NOT an Ability Check, with that I am not thinking of downloading it

Then you better tell Jeremy Crawford:

https://twitter.com/JeremyECrawford/status/788160154957066240?ref_src=twsrc%5Etfw%7Ctwcamp%5E tweetembed%7Ctwterm%5E788160154957066240%7Ctwgr%5E&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2016%2F1 1%2F04%2Ffor-death-saving-throws-do-lucky-portent-and-halfling-luck-work-to-replace-a-natural-one%2F

VolcanicImp
July 18th, 2020, 21:42
Then you better tell Jeremy Crawford:

https://twitter.com/JeremyECrawford/status/788160154957066240?ref_src=twsrc%5Etfw%7Ctwcamp%5E tweetembed%7Ctwterm%5E788160154957066240%7Ctwgr%5E&ref_url=https%3A%2F%2Fwww.sageadvice.eu%2F2016%2F1 1%2F04%2Ffor-death-saving-throws-do-lucky-portent-and-halfling-luck-work-to-replace-a-natural-one%2F

Well if I read the Trait more closely then I wouldn't of said that and if you would of pointed out that I wasn't reading the skill completely than I would be saying "thank you" instead. But wouldn't really be saying that to you!

KirbyGlover
July 19th, 2020, 19:17
Does this extension work with FGU?

kentmccullough
July 20th, 2020, 19:31
Does this extension work with FGU?

It was working last I tested, but if that's not the case let me know on discord at https://discord.gg/FVgtecr

Stv
July 20th, 2020, 21:39
Tested earlier, while fixing one of mine. It works fine in FGU :)

Ludd_G
July 21st, 2020, 22:58
Hi Kent,

I was wondering if there was any chance you'd be able to to possibly look into getting this extension to work alongside Houndy's RFIA addon? At present when I activate Halfling Luck it prevents RFIA for activating at all. I'd love to add Halfling Luck to my arsenal (alongside Automatic Death Resistance, Flanking and Range, Pack Tactics and the truly wonderful Automatic Sneak Attack) so I'm keeping my fingers crossed for a really easy fix! :)

Thanks for all you work!

Cheers,

Simon

kentmccullough
July 21st, 2020, 23:01
Hi Kent,

I was wondering if there was any chance you'd be able to to possibly look into getting this extension to work alongside Houndy's RFIA addon? At present when I activate Halfling Luck it prevents RFIA for activating at all. I'd love to add Halfling Luck to my arsenal (alongside Automatic Death Resistance, Flanking and Range, Pack Tactics and the truly wonderful Automatic Sneak Attack) so I'm keeping my fingers crossed for a really easy fix! :)

Thanks for all you work!

Cheers,

Simon

It's on my list of things to get to when I've got a chance to work on updates again. Work has been very busy catching up from our partial shutdown from Covid.

Ludd_G
July 21st, 2020, 23:08
That's great news indeed! Thanks again for you work :)

(and whilst I've got your ear, I was wondering if you'd ever considered having the Undead Fortitude effect, from your Automatic Death Resistance, optionally throw the saving throw across to RFIA, just so I can choose to increase the tension with extra actual die rolls, if that makes sense? Cheers for your time)

EllivasKram
September 10th, 2020, 14:53
Hi - Was wondering if 'Lingering Effect' Automation - Also could add the effect to Combat tracker. Are these coded anywhere - would it be in "rob2E's 200+ conditions and effects" module ? I have the "rob2e_5E_Effects_Coding....." extensions - but they are not included ?

Couldn't find a specific thread for this...

kentmccullough
September 10th, 2020, 15:50
Hi - Was wondering if 'Lingering Effect' Automation - Also could add the effect to Combat tracker. Are these coded anywhere - would it be in "rob2E's 200+ conditions and effects" module ? I have the "rob2e_5E_Effects_Coding....." extensions - but they are not included ?

Couldn't find a specific thread for this...

There's no good way to do that, especially since the lingering injuries are all fully customizable. You can always hit me up on discord as well at https://discord.gg/FVgtecr