View Full Version : 5E Extensions by KentMcCullough
kentmccullough
May 4th, 2020, 19:02
Here's a list of links to all my extensions for ease of use in finding.
Automation Extensions
5E Blindsight and Truesight Handling (https://www.fantasygrounds.com/forums/showthread.php?55497-5E-Extension-Blindsight-and-Truesight-handling)
5E Turn Based Effects (https://www.fantasygrounds.com/forums/showthread.php?55617-5E-Turn-Based-Effects)
5E Better Sneak Attack (https://www.fantasygrounds.com/forums/showthread.php?55818-5E-Better-Sneak-Attack)
5E Automatic Pack Tactics (https://www.fantasygrounds.com/forums/showthread.php?57361-5E-Automatic-Pack-Tactics)
5E Ongoing Save Effects (https://www.fantasygrounds.com/forums/showthread.php?56702-5E-Ongoing-Save-Effects)
5E Aura Effects (https://www.fantasygrounds.com/forums/showthread.php?57417-5E-Aura-Effects)
5E Halfling Luck (https://www.fantasygrounds.com/forums/showthread.php?57459-5E-Halfling-Luck)
UI Extensions
5E More Monster Filters (https://www.fantasygrounds.com/forums/showthread.php?57112-5E-More-Monster-Filters)
5E Minimized Sidebar Icons (https://www.fantasygrounds.com/forums/showthread.php?57254-5E-Minimized-Sidebar-Icons)
5E Advantage Display (https://www.fantasygrounds.com/forums/showthread.php?57460-5E-Advantage-Display)
I'm working on other extensions, and happy to accept requests (no guarantee that I'll do them) that are similar to the ones I've worked on already. I enjoy extending Fantasy Grounds to do more automation for things that don't exist yet.
I'm going to be making future extensions, as well as some of these available exclusively on DMs Guild (https://www.dmsguild.com/browse.php?author=Kent%20McCullough&affiliate_id=1307708).
SirMotte
May 4th, 2020, 19:40
Your extensions are wonderful. They are the kind of extensions that you don't realize you absolutely need, until you used them once. Thank you for sharing and developing them!
kentmccullough
May 4th, 2020, 20:29
Thanks SirMotte, that's kind of the idea. It's the simple things that aren't handled yet by anything else that can make combat and automation just soo much easier.
Three of Swords
May 4th, 2020, 23:41
Your extensions look amazing. I can't wait to try most of them out. Will be a few days though.
Dax Doomslayer
May 5th, 2020, 00:54
Kent - I want to say thanks for all your efforts. You are a beast cranking these things out and they help the QoL in playing so much. So, I just figured I'd say thanks - these are greatly appreciated!!
kentmccullough
May 5th, 2020, 18:06
Updated to add in new extension 5E Halfling Luck (https://www.fantasygrounds.com/forums/showthread.php?57459-5E-Halfling-Luck)
kentmccullough
May 5th, 2020, 18:16
Added new extension 5E Advantage Display (https://www.fantasygrounds.com/forums/showthread.php?57460-5E-Advantage-Display) to the UI extension list
Three of Swords
May 6th, 2020, 00:06
Your productivity is very impressive. Your boss must love you! (Unless you write these during work hours, of course...)
I have two questions, if you don't mind.
1. Do you use Classic or Unity?
2. Do you use the Combat Enhancer by Styrmir for whichever version of FG you use?
I'm asking so I know if there is a good, or only a decent chance, that your extensions work with his.
kentmccullough
May 6th, 2020, 00:18
I use both, but most everything is written and tested in Classic.
I do not use the combat enhancer extensions, and there may or may not be issues with it. I do know that my onturn effects doesn’t work with the Classic version of that extension.
Three of Swords
May 6th, 2020, 00:37
Thank you for the prompt response.
If you keep writing these awesome extensions, I might have to rethink my 'I won't play w/o the 5e Combat Enhancer" policy if the extensions don't play nice together. :)
JohnQPublic
May 6th, 2020, 00:45
I like that you are keeping these separate and small. Great work!
gregm
May 7th, 2020, 02:27
Thank you for the prompt response.
If you keep writing these awesome extensions, I might have to rethink my 'I won't play w/o the 5e Combat Enhancer" policy if the extensions don't play nice together. :)
-- I used to be the same way. I'll say that so far everything Kent has produced seems to work with 5e Combat Enhancer, but really I would discontinue using 5e enhancer before I stopped using anything Kent wrote. Since it doesn't work with Critically Awesome Essentials & One Click Druid, I don't use 5e enhancer in one of my campaigns.
jaharmi
May 8th, 2020, 21:21
I'm also interested in the compatibility with FGU.
kentmccullough
May 8th, 2020, 23:12
The extensions should all be compatible with FGU unless stated otherwise (none as of yet.) If anyone finds an issue with anything in FGU let me know and I'll update it as I can.
Apocrypha
May 9th, 2020, 19:07
Where to get 5E Aura Effects? I don't see it on DMs Guild.
EDIT: Found it. Firefox script blocker was messing with the attachment on the Aura Effects thread.
Zandel
May 18th, 2020, 18:51
I have a question, what will happen if there are two Paladins with overlapping Auras? I know by RAW the highest applies, is that's how it is coded?
kentmccullough
May 18th, 2020, 19:33
I have a question, what will happen if there are two Paladins with overlapping Auras? I know by RAW the highest applies, is that's how it is coded?
As of the aura extension right now you'll end up getting both effects, and they'll stack. It's still not a complete release of the extension, but I wanted to make it available for folks as it is.
Zandel
May 18th, 2020, 19:48
OK thanks for that, unfortunately I have 2 Pallys in my party so I probably can't use it yet.
Kumajuhl
June 7th, 2020, 19:57
Hello,
I was wondering if your guaranteed crit extension would somehow work with something like hexblade's curse? It seems a bit of strech but I thought I'd ask. Right now I'm setting Hexblade's Curse for one of my players like a tutorial youtube video I found (creating one effect on the enemy called "Hexed" and one more for the player "IFT: CUSTOM(Hexed); DMG: [PRF]; [SELF]." Unfortunately you can't set IFT for crit conditionals it seems (Hexblades are supposed to be able to crit on 19 when creatures are cursed).
Callum Miechel
June 8th, 2020, 10:14
Hi Kent
I have all of the extensions working with the exception of the automatic death resistance
The death ward works fine but the undead fortitude is not working. Do I simply add the zombie to the tracker and the map (or does it need an effect to work?). Currently the zombie is not making any saving throws when it reaches zero hit points and it is normal damage (ie not radiant) and it is not a critical hit.
Apocrypha
June 8th, 2020, 14:16
I literally can't wait for this to work in Unity.
kentmccullough
June 9th, 2020, 13:29
Hi Kent
I have all of the extensions working with the exception of the automatic death resistance
The death ward works fine but the undead fortitude is not working. Do I simply add the zombie to the tracker and the map (or does it need an effect to work?). Currently the zombie is not making any saving throws when it reaches zero hit points and it is normal damage (ie not radiant) and it is not a critical hit.
Hit me up on discord https://discord.gg/FVgtecr and I’ll help you get sorted out.
Callum Miechel
June 12th, 2020, 00:50
I figured it out. It was conflicting with the "death indicators" extension.
If I have the death indicators extension enabled I need to turn it off when I am using Zombies.
kentmccullough
June 12th, 2020, 01:42
Drop a link to that extension and I’ll try and take a look at making them compatible.
Zandel
June 12th, 2020, 14:16
Kumajuhl, actually there is, what you are looking for is IFT:CUSTOM(Hexed); CRIT: 19
Kumajuhl
June 13th, 2020, 03:30
Kumajuhl, actually there is, what you are looking for is IFT:CUSTOM(Hexed); CRIT: 19
THAT WORKS!? Oh I'm looking forward to checking this later, thank you!
Callum Miechel
June 13th, 2020, 05:15
This is the one: https://www.fantasygrounds.com/forums/showthread.php?49997-5E-Map-Indicator-for-Death-(Extended-Version)
If it is an easy fix that would be awesome, if not it's okay. Overall your extensions have been a god send.
Zacchaeus
June 13th, 2020, 12:25
Kumajuhl, actually there is, what you are looking for is IFT:CUSTOM(Hexed); CRIT: 19
THAT WORKS!? Oh I'm looking forward to checking this later, thank you!
No, that doesn't work. CRIT isn't a targetted effect so it can't be used with IF or IFT.
Zandel
June 13th, 2020, 13:03
No, that doesn't work. CRIT isn't a targetted effect so it can't be used with IF or IFT. My Bad, seemed like it would.
Kelrugem
June 13th, 2020, 13:11
No, that doesn't work. CRIT isn't a targetted effect so it can't be used with IF or IFT.
IFT will not work, but IF should normally always work when I am not mistaken :) (but a bit lazy now to test that :D)
Lino
November 24th, 2020, 18:06
Sorry to bother you Kent, but the extention AUTOMATIC SAVE ADVANTAGE on the chat shows me: [SAVE] Wisdom [Fey Ancestry] ADV.
It doesn't calculate the advantage and keeps the first die roll.
41395
kentmccullough
November 24th, 2020, 19:11
I'll look into it and see if there was a change that's no longer allowing this to work properly.
Lino
November 25th, 2020, 10:25
To be more precise: it gives the same error with commads like ADVSAVTYPE and TYPEADV.
Thanks.
Lino
November 30th, 2020, 11:38
Excuse me, I forgot to write I use your extentions with FGU.
Lino
December 4th, 2020, 08:22
I downloaded the last release yesterday in DMGuild, but the problem persists.
kentmccullough
December 7th, 2020, 18:37
I downloaded the last release yesterday in DMGuild, but the problem persists.
Updated last night, and should be solved now. Let me know if you're still having any issues.
Lino
December 8th, 2020, 11:25
Now it works properly. Thanks!
Baron28
February 17th, 2021, 21:25
Hi Kent, It appears that the latest version of FGU v4.0.10 dated 2/4/2021 has broken your extensions. I had to disable every single of that I have of yours in order to run my game last night. Are you aware of this and are you working on fixes? Thanks
Dax Doomslayer
February 17th, 2021, 21:55
Hi Kent, It appears that the latest version of FGU v4.0.10 dated 2/4/2021 has broken your extensions. I had to disable every single of that I have of yours in order to run my game last night. Are you aware of this and are you working on fixes? Thanks
I know Kent updated a big chunk of his extensions today:
AutomaticDeathResistance
AutomaticFlankingAndRange
AutomaticLingeringEffects
AutomaticMirrorImage
AutomaticReturnDamage
AutomaticSneakAttack
MissFlavorText
OngoingSaves
If you haven't updated on DM Guild, you need to do so. According to Kent, the remainder of his Extensions shouldn't be affected by the update. I hope this helps!
kentmccullough
February 19th, 2021, 01:53
I’ve updated all that needed as far as I know. Check for updates on DMsGuild.
rpbryan
May 3rd, 2022, 02:36
Ken - Will Automatic Save Advantage work with advantage for concentration checks? If so what keyword? If not, do you know of any extension that will? Lastly is there is a list of all of the effects for which Automatic Save Advantage will work?
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