sunbeam60
March 12th, 2007, 10:26
Hi,
We've recently put into place a system for dealing with absentees IMC. I was wondering how everyone else handles it?
Here's ours:
We aim to play every 6 weeks, and plan time and date for the next session as we finish the last. We strive to plan for a date that everyone can play. This usually gives most people time to book the session before the day to day running of our lives book it for us. We aim to play for 6 hours every session.
There are 4+ absentee warning levels:
0: You played last session yourself.
1: You missed last session and was played by the DM (you still gained XP)
2: You missed last session and was written out of the story, temporarily (no xp) - or if joining the group, you fail to join and you gain no XP (obviously).
3: You missed last session, your character didn't take part of the story, and your place in the gaming group is being put into open solicitation. If someone else takes the spot before next session, you're gone from the group, but we may want to play with you again in the future, if we have a spot in the group.
4+: You missed last session, your character didn't take part of the story, and even if no one else wants your spot in the group, you're kicked and we don't want to play with you any longer: You're banned.
- If, during planning of the next session, you state that you cannot make that date, but you are happy with everyone else playing, you will be played by the DM and no rise in warning levels occur.
- If you cancel a session more than 14 days before the session is due to start, you rise one warning level.
- If you cancel a session less than 14 days before the session is due to start, you rise two warning levels.
- If you fail to show up for your first session, you rise two warning levels (that way, if you fail to show up for your first two sessions, we don't want to play with you again).
- If you mysteriously fail to show up for a session without notification, you rise three warning levels.
- The DM's warning level can never go above 0, but his failure to show up may cause players to leave the group.
- Showing up for a session automatically puts your warning level back to 0.
- If you cancel more than 21 days before a session is due, we may - at the DM's discretion - try to reschedule the whole session, just for you. In rescheduling succeeds, you rise no warning levels. If it fails, gaming goes ahead on the date and your warning level rises.
- If you cancel less than 21 days before the session is due no attempt of replanning will occur.
- You will still be included in the time/date planning of next session even if you missed the current session.
I think this is a fairly good system; it allows people to cancel a session every now and again, if they do so in good time, but it still gives us a framework in which people understand that their failure to turn up has consequences fairly quickly.
How do you guys handle this?
We've recently put into place a system for dealing with absentees IMC. I was wondering how everyone else handles it?
Here's ours:
We aim to play every 6 weeks, and plan time and date for the next session as we finish the last. We strive to plan for a date that everyone can play. This usually gives most people time to book the session before the day to day running of our lives book it for us. We aim to play for 6 hours every session.
There are 4+ absentee warning levels:
0: You played last session yourself.
1: You missed last session and was played by the DM (you still gained XP)
2: You missed last session and was written out of the story, temporarily (no xp) - or if joining the group, you fail to join and you gain no XP (obviously).
3: You missed last session, your character didn't take part of the story, and your place in the gaming group is being put into open solicitation. If someone else takes the spot before next session, you're gone from the group, but we may want to play with you again in the future, if we have a spot in the group.
4+: You missed last session, your character didn't take part of the story, and even if no one else wants your spot in the group, you're kicked and we don't want to play with you any longer: You're banned.
- If, during planning of the next session, you state that you cannot make that date, but you are happy with everyone else playing, you will be played by the DM and no rise in warning levels occur.
- If you cancel a session more than 14 days before the session is due to start, you rise one warning level.
- If you cancel a session less than 14 days before the session is due to start, you rise two warning levels.
- If you fail to show up for your first session, you rise two warning levels (that way, if you fail to show up for your first two sessions, we don't want to play with you again).
- If you mysteriously fail to show up for a session without notification, you rise three warning levels.
- The DM's warning level can never go above 0, but his failure to show up may cause players to leave the group.
- Showing up for a session automatically puts your warning level back to 0.
- If you cancel more than 21 days before a session is due, we may - at the DM's discretion - try to reschedule the whole session, just for you. In rescheduling succeeds, you rise no warning levels. If it fails, gaming goes ahead on the date and your warning level rises.
- If you cancel less than 21 days before the session is due no attempt of replanning will occur.
- You will still be included in the time/date planning of next session even if you missed the current session.
I think this is a fairly good system; it allows people to cancel a session every now and again, if they do so in good time, but it still gives us a framework in which people understand that their failure to turn up has consequences fairly quickly.
How do you guys handle this?