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micael
April 29th, 2020, 21:45
Hi,

I want to use all of my owned books in creating a new pc, even if my gm is not owning the books, any ideas? I own a ultimate license.

If I import char from other campaigns- are they copies or the original?
Can I use them with features / spells/ feats etc
from my owned books even if the gm is
not owning them ? How?
Thanks

Neovirtus
April 29th, 2020, 21:49
The GM has to go into the Library and enable access to those books for you. Even though you own them, they have to give permission to load in their game.

Trenloe
April 29th, 2020, 22:56
If I import char from other campaigns- are they copies or the original?
Class, background and race are links to the original data and you’ll need that source open to be able to access it.

Data like items, spells, feats, etc. is copied to the PC sheet and can be used without access to the original source.

micael
April 30th, 2020, 06:53
The GM has to go into the Library and enable access to those books for you. Even though you own them, they have to give permission to load in their game.

My books are missing in the library of the gm because he is not owning them? So he can‘t give them free, other solutions?

LordEntrails
April 30th, 2020, 06:57
When you are connected, the books should show without icons. But only when you are connected. Then s/he can go in and place the green check on them and then you will be able to load them.

Or at least that is how it is supposed to work. If it's not, please post screen shots of both your and your GMs module activation screens WHILE you are connected to them.

micael
April 30th, 2020, 06:58
Class, background and race are links to the original data and you’ll need that source open to be able to access it.

Data like items, spells, feats, etc. is copied to the PC sheet and can be used without access to the original source.

My question was, if I import a char into another campaign and lvl him up: will the original be there in the old campaign still be there with one lvl less?

Trenloe
April 30th, 2020, 07:23
My question was, if I import a char into another campaign and lvl him up: will the original be there in the old campaign still be there with one lvl less?
Sorry for misunderstanding your question.

PCs imported into a campaign are copies, there is no link to the original.

micael
May 2nd, 2020, 16:39
When you are connected, the books should show without icons. But only when you are connected. Then s/he can go in and place the green check on them and then you will be able to load them.

Or at least that is how it is supposed to work. If it's not, please post screen shots of both your and your GMs module activation screens WHILE you are connected to them.

That is sadly not the case- my GM has started a test campaign-I own nearly all D&D 5ed Modules from FGU, but he could only see his own modules, even after I connected- here is a prtscreen of my choices634770
I own for example descend into avernus and Ghosts off saltmarsh- my GM canīt find these modules on his list and canīt allow me to use them.
I hope this is a bug and will be changed as soon as possible- thats the second try. I also tried with another GM- he coulnīt even use my Player Handbook or allow me to use it for myself. So why have I bought the books, if I canīt use them in other campaigns?
Thanks
Micael

Imagix
May 2nd, 2020, 20:29
"he coulnīt even use my Player Handbook"

Note that the GM should not be able to use any of your books. All of the sharing happens from the GM out to the Players. With the addition that should a Player have additional books, the GM should be able to allow that Player to load it. (Note the should as you seem to be having issues even doing this part)

micael
May 2nd, 2020, 21:33
Ok, thanks for the answer, but thss as ts not only me, we are 5 players who all have the same problem- could’ve use our own books with different gms. Is there a option to allow that or is it really a bug?

SirMotte
May 2nd, 2020, 21:38
That is sadly not the case- my GM has started a test campaign-I own nearly all D&D 5ed Modules from FGU, but he could only see his own modules, even after I connected- here is a prtscreen of my choices634770
I own for example descend into avernus and Ghosts off saltmarsh- my GM canīt find these modules on his list and canīt allow me to use them.
I hope this is a bug and will be changed as soon as possible- thats the second try. I also tried with another GM- he coulnīt even use my Player Handbook or allow me to use it for myself. So why have I bought the books, if I canīt use them in other campaigns?
Thanks
Micael

Just a notice, the modules shown are not marked as loaded, you did do that, right?

micael
May 2nd, 2020, 22:17
The modules I wanted to use are not on the scrprnt, because the gm couldn’t find them in his library.

SirMotte
May 2nd, 2020, 22:30
The modules I wanted to use are not on the scrprnt, because the gm couldn’t find them in his library.

Ah, sorry, misunderstood that. Must be a networking issue then.

Cyrian
June 23rd, 2020, 03:36
I confirmed today that modules owned by a player are available to the player in a GM's game when the GM does not own them if the GM allows it. This is the sequence of events:

1) GM loads game and sees only the modules the GM owns in the Library
2) Player joins game and sees only what the GM owns in the Library
3) GM now sees modules that the player owns in the Library with blank icons
4) GM clicks both "Load" and changes the red "X" to green "Check" on player's module(s)
5) Player can load his module(s) in the Library
6) GM cannot access the modules he does not own

Cyrian
June 25th, 2020, 21:09
To add, the modules that the player gains access to are just the "Player" versions and not the entire book, just as you would have seen if the GM shared it originally.

micael
July 8th, 2020, 22:19
To add, the modules that the player gains access to are just the "Player" versions and not the entire book, just as you would have seen if the GM shared it originally.

That’s sadly only Theorie but not functioning at all. Today I asked my GM to allow my complete srd files in a 3.5 campaign, but in spite of me owning them he could’nt see them in his module list and so couldn’t allow me to use them.

Best regards micael

spoofer
July 8th, 2020, 23:10
I confirmed today that modules owned by a player are available to the player in a GM's game when the GM does not own them if the GM allows it. This is the sequence of events:

1) GM loads game and sees only the modules the GM owns in the Library
2) Player joins game and sees only what the GM owns in the Library
3) GM now sees modules that the player owns in the Library with blank icons
4) GM clicks both "Load" and changes the red "X" to green "Check" on player's module(s)
5) Player can load his module(s) in the Library
6) GM cannot access the modules he does not own

Is there not the following two steps as part of this process?
2.5) Player attempts to open his own module in library
2.75) GM sees a message stating "Module XYZ requested by player" or something like that

That is how I remember it.

matjam
July 9th, 2020, 18:40
It's working as intended.

The GM can share books he owns to his players.

Players can use books they own to create their characters; but any links to content in their books wont' be available to the DM or anyone else if the DM does not have that book loaded or shared.

However as noted, 99% of what you need to do - which is drag/drop spells/abilities into your actions tab and use them from there - that data is copied so you can still use it in the game even if the DM doesn't have the book. You may not be able to click on and read the description though ..

I believe this is 100% intentional and required by WotC. WotC have restrictive licensing around their content that requires SW to implement it this way, and as far as I understand it SmiteWorks have little choice in this regard. (Would love to know if my mental model around this is correct)

Usually what most long running groups do is pool funds for the DM to be able to purchase the books themselves.

Trenloe
July 9th, 2020, 18:50
We need the devs to comment on this.

In FGC there is specific functionality to allow a player to request access to library modules they own, but the GM doesn't, and the GM can allow a player access to their local modules.

It's not working in FGU, that much is clear - that may be by design, there were issues implementing it, it will be looked at in future, or some other reason.

matjam
July 9th, 2020, 18:51
ah sounds like my understanding is flawed, thanks Trenloe.

damned
July 10th, 2020, 00:32
I believe that Moon Wizard has commented that this should be working but I havent seen it posted as an issue.

Leonal
July 16th, 2020, 19:06
Would be great if it worked soon as it's slightly frustrating to not be able to use the books I bought. Not moving back to Classic though. :)