lokiare
April 28th, 2020, 18:48
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
PFRPG Ruleset
[Added] Official core products to "Load All Pathfinder Modules" at start of new campaign
Robert E Howard's Conan Roleplaying Game
v1.61.3310
[Fixed] Addressed UNITY errors around die face font usage
[Fixed] Corrected a myriad of typos
[Fixed] Minor optimizations
[Added] Conan-Vultures of Shem, an introductory adventure
War of the Dead - Chapter 1
[Fixed] FGU Fonts
SFRPG Ruleset
[Fixed] PC Ship Sheet creation dialog always popping up
Starfinder RPG - Core Rules
[Fixed] Ship Frames needed a change to be only a number
13th Age Ruleset
[Fixed] Save roll linking to DC cycler
D&D Curse of Strahd
[Fixed] Incorrect door traps on some doors
[Fixed] Mixed up resistances on Lich NPCs
[Fixed] A couple of items missing from parcels
[Fixed] One item had incorrect weight
[Fixed] Description of Varnished Eye expanded
D&D Tomb of Annihilation
[Fixed] Typos
[Fixed] A couple of NPCs with incorrect tokens
D&D Lost Mine of Phandelver
[Fixed] Typos
D&D Unearthed Arcana
[Added] New Article on Psionics
Vikings Tale: The Great Voyage
[Added] A world map
[Fixed] Reorganized the story with links
Reach Adventure 1: Marooned on Marduk
Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0
[U]Reach Adventure 2: Theories of Everything
Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0
[U]Mongoose Traveller 2E ruleset
[Fixed] PC Init. Rolling the Init from the PC now follows the updated Init rules
[Fixed] Medikit Weights. MediKit weights are now 1 upto TL14 when they're 0 post that.
[Fixed] Initiative - Combat Tracker is now ordered by the Init Effect, this is done by doing a Dex or Int (whichever is higher) check against a target of 8 (apply the Init from the character sheet to this). You may then add any Init Mod to change the result when displayed in the CT.
[Fixed] Combat Tracker - Robots now display correctly, they show HITS rather than the Wound Track
[Fixed] Ammo - When using Full Auto the amount of ammo used is now RoF * 3. So auto/2 uses 6 rounds
[Fixed] Explosives (or any Weapon without specialisms) - Will no longer error when dragging into Equipment, and the Weapon action appears.
[Fixed] Comm Unit or Transceiver (Computers -> Options) - Now links to the correct item
[Updated] Ammo - New message displayed when not enough ammo for the RoF selected
[Updated] NPCs - When adding a weapon attack, default to 0, or dragging in a weapon does the same
[Updated] Player Reference Manual - Updated to reflect the v1.1.0 Armour/Weapon Damage changes
[Updated] Core Book Icons - When in Library, all Core Book items are shown without any rotation, this is so they're easier to see amongst the increasing content for MGT2E.
[Updated] PC Sheet - Intelligence changed to Intellect, Characteristics moved a little to fit better.
[Updated] PC Sheet - Tabs Labels have been updated to show them clearer, first update to the PC sheet coming
[Updated] Race - Changed from Aliens to Species in various places
[New] Task Difficulty - Players will be able to set the Task Difficulty using the buttons on the screen
[New] Subdermal Armour - The armour check for PC's now stacks any subdermal armour (which doesn't stack on itself) onto the current protection value
[New] Desktop Modifiers - These now work with the Desktop D6, and Boon/Bane will work with 2D6 being rolled
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
PFRPG Ruleset
[Added] Official core products to "Load All Pathfinder Modules" at start of new campaign
Robert E Howard's Conan Roleplaying Game
v1.61.3310
[Fixed] Addressed UNITY errors around die face font usage
[Fixed] Corrected a myriad of typos
[Fixed] Minor optimizations
[Added] Conan-Vultures of Shem, an introductory adventure
War of the Dead - Chapter 1
[Fixed] FGU Fonts
SFRPG Ruleset
[Fixed] PC Ship Sheet creation dialog always popping up
Starfinder RPG - Core Rules
[Fixed] Ship Frames needed a change to be only a number
13th Age Ruleset
[Fixed] Save roll linking to DC cycler
D&D Curse of Strahd
[Fixed] Incorrect door traps on some doors
[Fixed] Mixed up resistances on Lich NPCs
[Fixed] A couple of items missing from parcels
[Fixed] One item had incorrect weight
[Fixed] Description of Varnished Eye expanded
D&D Tomb of Annihilation
[Fixed] Typos
[Fixed] A couple of NPCs with incorrect tokens
D&D Lost Mine of Phandelver
[Fixed] Typos
D&D Unearthed Arcana
[Added] New Article on Psionics
Vikings Tale: The Great Voyage
[Added] A world map
[Fixed] Reorganized the story with links
Reach Adventure 1: Marooned on Marduk
Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0
[U]Reach Adventure 2: Theories of Everything
Updated NPC's and Equipment to match Armour and Damage upgrades with Ruleset v1.1.0
[U]Mongoose Traveller 2E ruleset
[Fixed] PC Init. Rolling the Init from the PC now follows the updated Init rules
[Fixed] Medikit Weights. MediKit weights are now 1 upto TL14 when they're 0 post that.
[Fixed] Initiative - Combat Tracker is now ordered by the Init Effect, this is done by doing a Dex or Int (whichever is higher) check against a target of 8 (apply the Init from the character sheet to this). You may then add any Init Mod to change the result when displayed in the CT.
[Fixed] Combat Tracker - Robots now display correctly, they show HITS rather than the Wound Track
[Fixed] Ammo - When using Full Auto the amount of ammo used is now RoF * 3. So auto/2 uses 6 rounds
[Fixed] Explosives (or any Weapon without specialisms) - Will no longer error when dragging into Equipment, and the Weapon action appears.
[Fixed] Comm Unit or Transceiver (Computers -> Options) - Now links to the correct item
[Updated] Ammo - New message displayed when not enough ammo for the RoF selected
[Updated] NPCs - When adding a weapon attack, default to 0, or dragging in a weapon does the same
[Updated] Player Reference Manual - Updated to reflect the v1.1.0 Armour/Weapon Damage changes
[Updated] Core Book Icons - When in Library, all Core Book items are shown without any rotation, this is so they're easier to see amongst the increasing content for MGT2E.
[Updated] PC Sheet - Intelligence changed to Intellect, Characteristics moved a little to fit better.
[Updated] PC Sheet - Tabs Labels have been updated to show them clearer, first update to the PC sheet coming
[Updated] Race - Changed from Aliens to Species in various places
[New] Task Difficulty - Players will be able to set the Task Difficulty using the buttons on the screen
[New] Subdermal Armour - The armour check for PC's now stacks any subdermal armour (which doesn't stack on itself) onto the current protection value
[New] Desktop Modifiers - These now work with the Desktop D6, and Boon/Bane will work with 2D6 being rolled