View Full Version : Adding conditions to effects
SoloJoke
April 27th, 2020, 16:55
Is there currently a way to add an effect to a power/spell that applies one of the pre-existing conditions such as prone or blinded? I tried just using the name of the condition but that didnt seem to work.
Also, is it possible to use the IF/IFT or Conditional Operators to test if an attack was a critical and then add extra effects based on that?
Trenloe
April 27th, 2020, 17:00
Yep, just use the name of the condition. If you use it in a power/spell you need to apply the effect to a target in the combat tracker as they are only active when in the combat tracker.
See the list of supported conditions here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/884913/5E+Effects+for+Advanced+Automation#Conditions
SoloJoke
April 27th, 2020, 17:14
Oh yeah that worked, I had tried that but I was adding a colon to the end of the condition name and that made it not work, thanks.
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