damned
April 26th, 2020, 03:01
This Tension Dice extension is based on the Angry DMs post here:
https://theangrygm.com/tension-on-the-road/
The main mechanical aspects of this are:
Here’s the five actions you can take with the Tension Pool:
Add a Die: Pick up a d6 and visibly drop it in the pool. If you just added the sixth die to the pool, immediately Clear the Pool.
Roll the Pool: Pick up all the dice currently in the pool and roll them. Take note if any of the dice show a 1. Then, put the dice back in the pool. If the pool is currently empty, roll one d6 by itself, note if it shows a 1, and then put that d6 aside. Don’t add it to the pool.
Add a Die and Roll the Pool: Pick up a d6 and visibly drop it in the pool. If that’s the sixth die, immediately Clear the Pool. Otherwise, after adding the d6, pick up all the dice currently in the pool and roll them. Take note if any dice show a 1. Then, put the dice back in the pool.
Roll a Full Pool: Ignore what’s in the pool. Pick up 6d6 and roll them. Take note if any of the dice show a 1. Don’t change the pool in any way.
Clear the Pool: If there are six dice in the pool, pick them all up and roll them. Take note if any of the dice show a 1. Regardless of the result, don’t return the dice to the pool. The pool is now empty.
Add a dice when time passes. Add a dice and roll when time passes and the players do something reckless.
For every 1 that is rolled introduce a complication.
To use this - activate the extension.
The Dice Pool shows at the top of the GMs Chat Window.
Double Clicking adds a Dice.
Ctrl + Double Click adds a Dice AND Rolls.
When the 6th Dice is added the Pool Rolls AND Resets.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=34390
34390
https://theangrygm.com/tension-on-the-road/
The main mechanical aspects of this are:
Here’s the five actions you can take with the Tension Pool:
Add a Die: Pick up a d6 and visibly drop it in the pool. If you just added the sixth die to the pool, immediately Clear the Pool.
Roll the Pool: Pick up all the dice currently in the pool and roll them. Take note if any of the dice show a 1. Then, put the dice back in the pool. If the pool is currently empty, roll one d6 by itself, note if it shows a 1, and then put that d6 aside. Don’t add it to the pool.
Add a Die and Roll the Pool: Pick up a d6 and visibly drop it in the pool. If that’s the sixth die, immediately Clear the Pool. Otherwise, after adding the d6, pick up all the dice currently in the pool and roll them. Take note if any dice show a 1. Then, put the dice back in the pool.
Roll a Full Pool: Ignore what’s in the pool. Pick up 6d6 and roll them. Take note if any of the dice show a 1. Don’t change the pool in any way.
Clear the Pool: If there are six dice in the pool, pick them all up and roll them. Take note if any of the dice show a 1. Regardless of the result, don’t return the dice to the pool. The pool is now empty.
Add a dice when time passes. Add a dice and roll when time passes and the players do something reckless.
For every 1 that is rolled introduce a complication.
To use this - activate the extension.
The Dice Pool shows at the top of the GMs Chat Window.
Double Clicking adds a Dice.
Ctrl + Double Click adds a Dice AND Rolls.
When the 6th Dice is added the Pool Rolls AND Resets.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=34390
34390