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BingoParadox
April 24th, 2020, 09:31
OK, this should be a simple question, but it's the one example they do not give in the documentation, and I can't find it anywhere.

How the frack do you code a /die line that rolls a d8 and a d6, aces them and takes the highest of the two???

They have examples of doing it with more than one of the same die type, but not two different die types. All of the examples using differing die type add the results. They do not explain how to put them into a single expression without summing them and I am tired of looking for it.

As a GM I do not want to have to define all of my NPC's down to Skill Die beforehand, I want to just be able to bloody roll the dice.

They have some truly esoteric methods of being able to roll dice, but they left this one out.

And I can't put them on the fracking macro bar until I get the /die line right, since you can't edit them once they are in the bar.

BingoParadox
April 24th, 2020, 10:45
Alright, I managed to figure it out...

kowtow
April 24th, 2020, 11:57
What was it?

BingoParadox
April 24th, 2020, 19:01
Here you go... for the 5 standard die types....

/die (d4!+d6!)k1
/die (d6!+d6!)k1
/die (d8!+d6!)k1
/die (d10!+d6!)k1
/die (d12!+d6!)k1


Then with a modifier...
/die (d12!+d6!)k1+1

IceBear
April 26th, 2020, 04:18
What ruleset are you using? That's not valid syntax for Savage Worlds ruleset. Morecore?

BingoParadox
April 26th, 2020, 20:26
It seems to work just fine... Why would there be different syntax for Savage Worlds? This thing is counter-intuitive enough without undocumented changes.

Oh, and I am using the SWADE rule set. I am really new to this, this is my first foray into FG at all.

Ikael
April 26th, 2020, 20:36
Note that those are FGU die expressions. They do not work in FGC.

IceBear
April 27th, 2020, 00:13
Ahhhh...thanks for clearing that up...I was trying it in FGC and got syntax errors

Wulfgangrpg
December 20th, 2023, 08:50
Hi, thanks for sharing that, but how do you get it not to explode?

srbongo
December 20th, 2023, 12:57
Exclude the (!) in order for it not to explode: /die (3d6)k1

You can read about the /die command here (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2109571073/All+Things+Dice)

Wulfgangrpg
December 20th, 2023, 17:32
Ok thanks for your reply,, once I take remove the ! it rolls the dice and adds them together.

59552


Ok so /die (d4+d6)k1 that works in core RPG but not in Xcore