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Weissrolf
April 23rd, 2020, 21:48
Hello everyone.

Is there an existing extension that adds "Maps" and "Images" buttons to the "Images & Maps" window in order to quickly filter these in/out? I know that with bought adventures paths (PFRPG2) you can use the search field, but that means manually typing in the words.

Thanks in advance.

mattekure
April 23rd, 2020, 22:10
Such an extension isnt really possible. Both "maps" and "images" are the same record type in FG. FG doesnt know which one is a map vs which are considered images. So filtering by group and name is your only option.

Weissrolf
April 24th, 2020, 07:45
Buttons to filter for the text search term "map" or "image" would suffice. All maps and images in FG adventure path modules seem to contain these names ("Image: xyz", "Map: xyz").

Something to keep FG from switching the group back to "All" every time you restart the program would also be useful, or something to permanently filter images of specific modules. I bought the PFRPG2 module and it is full of images (pages of them) that you hardly ever need (which also don't use the "Image:" moniker), but every time I open FG it lists these images.

Weissrolf
April 24th, 2020, 07:50
Here is what I regularly use for quickly finding specific maps/images:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=34281&d=1587710848
34281

And here is what I get after opening FG for the first time of a day, then it's clickediclick and clackediclack to set the same filters over and over again:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=34282&d=1587710927
34282

sstarsslayer
April 26th, 2020, 23:39
Your attachments don't work for me.

Weissrolf
April 27th, 2020, 01:46
Same here, looks like they are deleted or something. Maybe a copyright issue? So here we go again, this time only the attachments without the direct image view.

34438

34439

sstarsslayer
April 28th, 2020, 00:46
That first one didn't work again. Maybe there's a size limit or something.

Weissrolf
April 28th, 2020, 03:39
No idea what's up with image attachments here. Using Imgur this time:

https://i.imgur.com/NSeBC1k.png

LordEntrails
April 29th, 2020, 19:01
Buttons to filter for the text search term "map" or "image" would suffice. All maps and images in FG adventure path modules seem to contain these names ("Image: xyz", "Map: xyz").
That might work for some situations, but it's pretty uncommon for that to actually be the naming convention. I've never seen it used in anything 5E and suspect what you are looking at is either PF or PF2E? That might be a convention the developer for that/those has used.

One could always write an extension to add such buttons or you might want to look at the Field Filters for All Libraries extension. It might get you closer to what you would like.

Weissrolf
April 29th, 2020, 19:28
Yes, PF and PF2E. The Field Filter extension is very useful for other purposes, but it has problems in PF2.

Weissrolf
July 12th, 2020, 22:30
Is there a way to permanently disable images of certain modules instead of having to change the group every time FG is restarted? There lots and lots and lots of images in the ruleset (PF2 Core Rulebook) that keep showing up in the list. I obviously need the ruleset, but I don't need its images.

Or maybe just a way to make FG remember the last group being used over a restart?

Weissrolf
November 3rd, 2020, 09:53
Could anyone hint at how to implement such a simple filter button? All it has to do is put the word "map" into the already present search field and then apply the search. PF2 modules include images that are named like this:

GM Map: xyz
Image: xyz
Map: xyz

As you can see the maps are at the very bottom of the list by this naming convention, so we always have to scroll down a long list of "Image:" entries first. Or manually click the search field and enter the filter text every time the window is reopened.

LordEntrails
November 4th, 2020, 16:59
Maybe take a look at the FFAL extensions (Field Filters for All Libraries?) for ideas?

Weissrolf
November 12th, 2020, 08:53
FFAL does not work in Unity and it searches in content (very useful) instead of names. FGU also makes this more complicated by adding a Store button and thus taking up all space with its own buttons already.