LordClaus
April 23rd, 2020, 04:14
System: Fantasy Grounds Unity. Players need to have standard or ultimate license for the time being.
Game System: 5e
Time Zone: GMT -5
Day of week and time: TBD, whatever is best for everybody, once a week for 4 to 6 hours.
Planned Duration & Frequency: weekly
Term: till?
Text or Voice: voice
Discord Name: Thallos#1184
Will this be recorded and/or live streamed? Recorded for GM only, for info purposes and notes.
Roleplay & Combat mix: It is what it is and it can’t be anything else.
Number of Players needed for game: Min: 4 Max: 7
Character starting level & equipment: Lvl 1
Character restrictions: Discuss during Character creation – One on One session for each PC.
Details of the scenario:
Attack: Fumble/crit tables…..ON
CT: Auto Death rolls….ON
Roll Initiative each rd: ON
Damage: massive system shock: ON
Session 0: Pre-campaign orientation and Characters rollplay into a group.
Campaign Details: Forgotten Realms, Homebrew and Printed Adventures, I run a sandbox you choose as you go.
Books I have on FG to build Characters with are as follows:
DMG, PHB, SCAG, XGtE, WDH.
Physical books I have for adventures and reference material:
DMG, PHB, MM, SCAG, XGtE, DotMM,ToA, WDH, TftYP, VGtM
Would like to get a game going by 05/01/2020.
My DM’ing experience: Have been running D&D campaigns since 1980 and love to DM and play, I keep up with the times and am not a dog that can’t run a modern style D&D campaign.
My DM’ing style: I run gritty arse open world (sandbox) campaigns; actions have consequences, the more drastic the action the more drastic the Consequences….good or bad. Capable of quick improvisation.
I don’t hold punches, I don’t fudge dice rolls in any favor, if a first level group decides to go against a coven of hags… so be it….shortly they’ll be in a cage then a stew, those that don’t may end up with a case of Stockholm syndrome.
Diseases exist, and just like in real life each needs a particular type of cure. If it’s just an antibiotic type disease (like in real life)then the basic cure disease will take care of it. If it’s a resistant type of disease then the party may have to go on a special quest to find a special component, some components are very rare or highly expensive.
Magic exist but is uncommon.
I have filled my game at the moment. The good people I select for my games usually know how to communicate and let me know when things happen and they can't make it. I am making a list for a second campaign once I get the first group under way and the players solidify their position in the game. I apologize for any inconvenience and look forward to starting the second campaign 3 to 4 weeks after current one has started.
Game System: 5e
Time Zone: GMT -5
Day of week and time: TBD, whatever is best for everybody, once a week for 4 to 6 hours.
Planned Duration & Frequency: weekly
Term: till?
Text or Voice: voice
Discord Name: Thallos#1184
Will this be recorded and/or live streamed? Recorded for GM only, for info purposes and notes.
Roleplay & Combat mix: It is what it is and it can’t be anything else.
Number of Players needed for game: Min: 4 Max: 7
Character starting level & equipment: Lvl 1
Character restrictions: Discuss during Character creation – One on One session for each PC.
Details of the scenario:
Attack: Fumble/crit tables…..ON
CT: Auto Death rolls….ON
Roll Initiative each rd: ON
Damage: massive system shock: ON
Session 0: Pre-campaign orientation and Characters rollplay into a group.
Campaign Details: Forgotten Realms, Homebrew and Printed Adventures, I run a sandbox you choose as you go.
Books I have on FG to build Characters with are as follows:
DMG, PHB, SCAG, XGtE, WDH.
Physical books I have for adventures and reference material:
DMG, PHB, MM, SCAG, XGtE, DotMM,ToA, WDH, TftYP, VGtM
Would like to get a game going by 05/01/2020.
My DM’ing experience: Have been running D&D campaigns since 1980 and love to DM and play, I keep up with the times and am not a dog that can’t run a modern style D&D campaign.
My DM’ing style: I run gritty arse open world (sandbox) campaigns; actions have consequences, the more drastic the action the more drastic the Consequences….good or bad. Capable of quick improvisation.
I don’t hold punches, I don’t fudge dice rolls in any favor, if a first level group decides to go against a coven of hags… so be it….shortly they’ll be in a cage then a stew, those that don’t may end up with a case of Stockholm syndrome.
Diseases exist, and just like in real life each needs a particular type of cure. If it’s just an antibiotic type disease (like in real life)then the basic cure disease will take care of it. If it’s a resistant type of disease then the party may have to go on a special quest to find a special component, some components are very rare or highly expensive.
Magic exist but is uncommon.
I have filled my game at the moment. The good people I select for my games usually know how to communicate and let me know when things happen and they can't make it. I am making a list for a second campaign once I get the first group under way and the players solidify their position in the game. I apologize for any inconvenience and look forward to starting the second campaign 3 to 4 weeks after current one has started.