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Tailz Silver Paws
March 5th, 2007, 04:48
I have just uploaded a new zip file with six new tokens in it. I am currently experimenting with 4:1 scale tokens - so what do you think?
https://www.wyldfurr.com/e107_files/downloadimages/tokens-s1-1.jpg
The tokens are of a female character in six differnt poses.

Oberoten
March 5th, 2007, 04:57
Very nice but a bit heavy on the download times. I think I actually prefer the 2:1 scaled ones.

That said... I have enjoyed your series of WW II tokens immensely. MOST useful.

heruca
March 5th, 2007, 05:56
I can live with 2:1, and 3:1 is plenty of detail. 4:1 might be too much, particularly if you use a lot of tokens and are concerned with bandwidth during games.

Oberoten
March 5th, 2007, 06:14
*cough*Stabilityof1.5*cough*

veron
March 5th, 2007, 06:37
The graphics are very nice, but I was just wondering, how in the earth can you use such big tokens in a game? Do you all have some 32" monitors or what? :-) Or is there some setting that I am unaware of, "adjust-token-size-automatically" ?

Sigurd
March 5th, 2007, 07:51
As long as everyone uses the same scale of token you can zoom the map and adjust the token size.

The two challenges are:

1. If the tokens are too big you increase the communication overhead between computers and seem to cause instability.

2. If all you are going to do is shrink them all the time it just makes sense to have them near their final size to begin with.


S

veron
March 5th, 2007, 08:08
Oh, okay... Thanks. How do you do the zooming in-game? Does everyone scale the map + tokens as they see fit or does the GM zoom and his settings are used on everyone?

Griogre
March 6th, 2007, 02:25
GM vooms in and sets "scale" on the map. Basically the map scale is changed to fit the tokens. Because you can't zoom out past the original map size, ie you can only zoom in so you are better off with the tokens scale being greater than or equal to the scale on the map. If you have to zoom in too far to make the token "fit" the map then the map may not look good.

Tailz, I have to agree with the other's, unless that is the woman that ate New York, that scale is too big and bandwith intensive. As Oberoten mentioned, in the current version of FG - after masking - token transfers seem to be one of the biggest stabily problems: so the smaller the file size the less likely you are to have problems.

Tailz Silver Paws
March 6th, 2007, 04:27
GM vooms in and sets "scale" on the map. Basically the map scale is changed to fit the tokens. Because you can't zoom out past the original map size, ie you can only zoom in so you are better off with the tokens scale being greater than or equal to the scale on the map. If you have to zoom in too far to make the token "fit" the map then the map may not look good.

Tailz, I have to agree with the other's, unless that is the woman that ate New York, that scale is too big and bandwith intensive. As Oberoten mentioned, in the current version of FG - after masking - token transfers seem to be one of the biggest stabily problems: so the smaller the file size the less likely you are to have problems.
I agree, although I am not designing tokens for FG1.5 but rather I am looking towards FG2. I'll tweek this and post a new token set.

This was just an experiment to see how people would react.

veron
March 6th, 2007, 06:52
GM vooms in and sets "scale" on the map. Basically the map scale is changed to fit the tokens. Because you can't zoom out past the original map size, ie you can only zoom in so you are better off with the tokens scale being greater than or equal to the scale on the map. If you have to zoom in too far to make the token "fit" the map then the map may not look good.

Gotcha - thanks!

veron
March 6th, 2007, 06:57
I agree, although I am not designing tokens for FG1.5 but rather I am looking towards FG2.

Looks like we're stuck with the current version for some time yet.

https://www.fantasygrounds.com/forums/showthread.php?t=5685

Tailz Silver Paws
March 6th, 2007, 09:31
Looks like we're stuck with the current version for some time yet.

https://www.fantasygrounds.com/forums/showthread.php?t=5685
Well we shall just have to wait and see - in relation to that discussion thread, I posted my 5 cents there. But I am not too concerned, the tokens I am making can work just fine in FG1 as FG2 - images are rather simple things.

Oh and meet Bunny Hugginz... the character for my next set of tokens.
https://www.wyldfurr.com/e107_images/tokens-fd001-1.jpg

veron
March 6th, 2007, 09:46
Oh and meet Bunny Hugginz... the character for my next set of tokens.

Whoah, Britney Spears with an AK-47. And hair!

Oberoten
March 6th, 2007, 10:30
*nearly bites tongue off choking back lewd comment*

.. Wonderful render though. ;)

Tailz Silver Paws
March 6th, 2007, 11:03
Whoah, Britney Spears with an AK-47. And hair!
Britney Spears! Bah... I have named her... Bunny Hugginz! Check out the details about the tokens over at my web site in the area: Content / Digital Tabletop.

AK-47....? um... no...

It is one of these:

https://www.images.alliancze.org/4169_mp44zf41.jpg

It is a Sturmgewehr 44, made by the Germans in WWII - the first Assault Rifle in the world, the AK-47 came after it and was an advancement of the concept of an Assault Rifle.

And oh yes.....
https://www.wyldfurr.com/e107_files/downloadimages/tokens-tg1-1.jpg

mr_h
March 7th, 2007, 14:30
Believe it or not, I could easily use that token in my campaign (Gotta love Espionage genres sometimes :) )
More spies!

Tailz Silver Paws
March 8th, 2007, 01:10
Believe it or not, I could easily use that token in my campaign (Gotta love Espionage genres sometimes :) )
More spies!
If you use it, post feeback at my website please. Iwant to get comments and feedback about the tokens as I use that feedback to help me figure out if I am making things the right size, the right brightness, etc.