Varsuuk
April 19th, 2020, 06:07
... but it left off without describing the .mod creation.
So I "wung it" and think came close ;) but it appears I didn't properly link between the two.
I am guessing I messed something up in client.xml of the mod file.
Not sure how:
<entries>
<_02_WarOfTheDeadCards_000_list>
<librarylink type="windowreference">
<class>sw_referenceindex</class>
<recordname>..</recordname>
</librarylink>
<name type="string">War Of The Dead Cards</name>
<index>
<_001_BoomHeadShot>
<listlink type="windowreference">
<class>adventurecard_image</class>
<recordname>refimage.cards.boomheadshot@Adventure Deck - WotD
</recordname>
</listlink>
<name type="string">Boom! Head Shot!</name>
</_001_BoomHeadShot>
...
</_02_WarOfTheDeadCards_000_list>
<_02_WarOfTheDeadCards_001_BoomHeadShot>
<librarylink type="windowreference">
<class>adventurecard_image</class>
<recordname>refimage.cards.boomheadshot@Adventure Deck - WotD
</recordname>
</librarylink>
<name type="string">  Boom! Head Shot!</name>
</_02_WarOfTheDeadCards_001_BoomHeadShot>
...
</entries>
</adventuredeckcards>
</library>
<refimage>
<cards>
<boomheadshot>
<cardId type="string">WOTD_BoomHeadShot</cardId>
<type type="string">adventurecard</type>
<image type="image">
<bitmap>images/BoomHeadShot.jpg</bitmap>
</image>
</boomheadshot>
...
</cards>
</refimage>
</root>
Relate to the EXT file.
WarOfTheDeadCards = {
["WOTD_BoomHeadShot"] = { name = "Boom! Head Shot!", effect = "Immediately after a successful attack is made, even after damage is rolled, you can retroactively turn it into a called shot, with appropriate modification to damage, etc.", image = "refimage.cards.BoomHeadShot@Adventure Deck - WotD" },
See image of the "transparent Card"
33993
If anyone has suggestion on what to look for or if there is a youtube video on connecting the mod to ext, please pass it on.
So I "wung it" and think came close ;) but it appears I didn't properly link between the two.
I am guessing I messed something up in client.xml of the mod file.
Not sure how:
<entries>
<_02_WarOfTheDeadCards_000_list>
<librarylink type="windowreference">
<class>sw_referenceindex</class>
<recordname>..</recordname>
</librarylink>
<name type="string">War Of The Dead Cards</name>
<index>
<_001_BoomHeadShot>
<listlink type="windowreference">
<class>adventurecard_image</class>
<recordname>refimage.cards.boomheadshot@Adventure Deck - WotD
</recordname>
</listlink>
<name type="string">Boom! Head Shot!</name>
</_001_BoomHeadShot>
...
</_02_WarOfTheDeadCards_000_list>
<_02_WarOfTheDeadCards_001_BoomHeadShot>
<librarylink type="windowreference">
<class>adventurecard_image</class>
<recordname>refimage.cards.boomheadshot@Adventure Deck - WotD
</recordname>
</librarylink>
<name type="string">  Boom! Head Shot!</name>
</_02_WarOfTheDeadCards_001_BoomHeadShot>
...
</entries>
</adventuredeckcards>
</library>
<refimage>
<cards>
<boomheadshot>
<cardId type="string">WOTD_BoomHeadShot</cardId>
<type type="string">adventurecard</type>
<image type="image">
<bitmap>images/BoomHeadShot.jpg</bitmap>
</image>
</boomheadshot>
...
</cards>
</refimage>
</root>
Relate to the EXT file.
WarOfTheDeadCards = {
["WOTD_BoomHeadShot"] = { name = "Boom! Head Shot!", effect = "Immediately after a successful attack is made, even after damage is rolled, you can retroactively turn it into a called shot, with appropriate modification to damage, etc.", image = "refimage.cards.BoomHeadShot@Adventure Deck - WotD" },
See image of the "transparent Card"
33993
If anyone has suggestion on what to look for or if there is a youtube video on connecting the mod to ext, please pass it on.